Level

Ubisoft

Senior Game Designer [The Division 2]

Ubisoft is hiring a Senior Game Designer [The Division 2] in Bucharest, Romania. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include Unreal Engine, Snowdrop and Confluence.
  • Level classifies it as a senior role.
  • Level lists 343 other open roles at Ubisoft.
  • The role was posted within the past week.

AI in this role

Senior game designer to design and tune game systems and mechanics for Tom Clancy's Division 2 at Ubisoft.

unreal-enginesnowdropconfluenceexcelpowerpoint
game-designgameplay-systemsbalancinglevel-design

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Job Description
As a Senior Game Designer at Ubisoft Bucharest, you will design and refine game systems and gameplay for Tom Clancy's Division 2. You’ll work with the Game Director, design team and other disciplines to bring designs from concept to final polish.

What you’ll do

  • Design, implement and tune game systems and gameplay, including balancing, character controls, cameras and enemy behavior
  • Develop systems for the living world, economy, progression and onboarding
  • Refine designs through an iterative approach and feedback from the team
  • Collaborate with designers, programmers and artists to bring designs from concept to final polish
  • Align your work with the game’s gameplay vision alongside the Game Director and design team
  • Present design concepts and workflows through clear documentation and presentations
  • Guide junior designers through feedback and collaboration

What you bring to the team

  • Experience Designing game systems and an understanding of game development processes and best practices
  • Experience in developing video games, especially online games and shooters
  • Ability to work with Blueprints in Unreal Engine, Snowdrop or similar game engines
  • Work in a self-directed way and take ownership of designs from idea to implementation
  • Listen attentively, welcome feedback and adapt your approach as designs evolve
  • Solve design problems through creative thinking and iteration
  • Communicate clearly and concisely in spoken and written English, including documentation and presentations
  • Ability to comfortably use Confluence, Excel and Power Point to write your designs and present them.

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Links to relevant game design projects or design work

This recruitment process is ongoing and closely aligned with the evolution of our new projects. While we carefully review every application, it’s possible that not all applicants will be interviewed immediately. 

However, don’t be discouraged if you don’t receive an invitation. You may well be an excellent fit for the next phase of our selection process when more openings occur. We really encourage you to apply and express your interest/preference moving forward. 

How we rate this

Senior Game Designer [The Division 2] at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Game DesignGameplay SystemsBalancingLevel DesignUnreal EngineSnowdropConfluenceExcel

Questions you could be asked

  1. Tell me about a project where game design was part of your work. What did you do?
  2. Tell me about a project where gameplay systems was part of your work. What did you do?
  3. Tell me about a project where balancing was part of your work. What did you do?
  4. Tell me about a project where level design was part of your work. What did you do?
  5. Walk me through how you've used Unreal Engine in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Game Design, Gameplay Systems, Balancing, Level Design, and Unreal Engine. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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