Level

Ubisoft

Senior Gameplay Animator (First-Person) – [Far Cry]

Ubisoft is hiring a Senior Gameplay Animator (First-Person) – [Far Cry] in Montreal, Canada. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • Level classes it as a senior role.
  • Ubisoft has 321 other open roles on Level.

AI in this role

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

As a Senior Gameplay Animator (First-Person) at Ubisoft Montreal, you will be responsible for creating animations and animation systems for the main character in First Person view.

What you'll do

  • Create first-person animations that follow the visual language defined by the Animation Director and respect game design constraints.
  • Produce high-quality animations using keyframe animation. Most main character animations are fully keyframed based on multiple video references.
  • Process and enhance motion capture data, which is used as a foundation for selected animation systems.
  • Fine-tune animation data with a high level of precision, as required by the game engine, with strong attention to detail.
  • Export and integrate animations according to technical guidelines, in collaboration with the Technical Director or Technical Animator, as well as designers and programmers.
  • Test, review, and iterate on animation systems directly in-game.
  • Work closely with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
  • Take ownership of the final in-game feel of your work, which is the primary measure of animation quality.
  • Strong experience creating gameplay animations for video games.
  • Proven experience in 3C animation and first-person animation systems (FPS).
  • Strong expertise in motion capture data processing.
  • A sharp eye for visual quality and detail.
  • An open and collaborative mindset, with the ability to find compromises when solving complex problems.
  • Motivation and pride in delivering high-quality work.
  • Flexibility and resilience when adapting to production changes.
  • A passion for teamwork and sharing ideas in a creative environment.
  • Solid understanding of technical constraints related to game engine integration.
  • Ability to work effectively in a multidisciplinary team while aligning with artistic and technical visions.
  • Familiarity with MotionBuilder is a plus.
  • Experience working on a shipped AAA title is an asset.

What to send our way

  • A portfolio showcasing your best animation work, including first-person examples when possible.
  • Your CV highlighting your experience and skills.

How we rate this

Senior Gameplay Animator (First-Person) – [Far Cry] at Ubisoft rates 32 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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