Senior GPU Memory Subsystem Architect
NVIDIA is hiring a Senior GPU Memory Subsystem Architect in Bengaluru, India. Level rates it ; you can apply on NVIDIA.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- Level classes it as a senior role.
- NVIDIA has 2,700+ other open roles on Level.
AI in this role
NVIDIA has continuously reinvented itself. Our invention of the GPU sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. Today, research in artificial intelligence is booming worldwide, which calls for highly scalable and massively parallel computation horsepower that NVIDIA GPUs excel.
NVIDIA is seeking a motivated memory subsystem architects with great analytical skills and a deep understanding of system architecture and performance, to work with a team to model, debug and analyze performance issues in the Memory subsystem.
What you will be doing:
Contribute to advancing GPU Architecture and Simulators, GPU testing infrastructure, metrics, and/or compilers.
Performance modeling and simulation of features to improve memory system efficiency.
Develop test plans and testing infrastructure.
Debug tests on architecture simulators.
Performance analysis/ bottleneck analysis of sophisticated, Memory subsystem units and features.
Work on hardware models of different levels of extraction, including performance models, RTL test benches and emulators to find performance bottlenecks in the system.
Working with various multi functional teams like ASIC design and verification..
What we need to see:
Master/Bachelor's degree in Electrical Engineering, Computer Science, Computer Engineering or related field (or equivalent experience).
3+ years experience dealing with system level architecture and performance issues.
Strong programming ability in C, C++. Exposure to Verilog/System Verilog is a strong plus.
Good understanding of Memory subsystem architecture, caches , MMU, memory controller, NOC / interconnects, computer architecture.
Debugging and analysis, including use of RTL dumps to debug failures.
Exposure to performance simulators, cycle accurate/approximate models or emulators for pre-silicon performance analysis is a plus.
Strong communication and interpersonal skills are required along with the ability to work in a dynamic, product oriented, distributed team.
Ways to stand out from the crowd:
Knowledge of the memory system, caching, interconnects, DRAM controller, Memory management unit, performance modeling and analysis.
Widely considered to be one of the technology world’s most desirable employers. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, sex, gender, gender expression, sexual orientation, age, marital status, veteran status, or disability status. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform essential job functions, and receive other benefits and privileges of employment.
#LI-Hybrid
How we rate this
Senior GPU Memory Subsystem Architect at NVIDIA rates 13 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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