Senior Perception AI Engineer - Autonomous Vehicles
NVIDIA is hiring a Senior Perception AI Engineer - Autonomous Vehicles in Santa Clara, United States. It pays $184k-$288k a year and Level rates it ; you can apply on NVIDIA.
Level's read on this job
- On Level's scale, this AI engineer role is Builds AI ●●●●: the job is building AI systems.
- Pay on this posting starts in line with the typical AI engineer posting on Level.
- The posting mentions PyTorch and computer vision among its tools and skills.
- NVIDIA has 2,800+ other open roles on Level.
- Posted in the last few days.
AI in this role
Self-driving cars need to understand the road ahead in real time, even without a prior map. Our team builds the online mapping system that turns raw data from multiple sensors into an accurate, continuously updated 3D model of the driving environment. This model captures lanes, road boundaries, crosswalks, intersection layouts, and traffic control information to support decisions across the autonomous driving system. You’ll write the models, write the C++, and ship both into vehicles on the road, running on NVIDIA DRIVE Orin and Thor. The tasks you perform will be tested at scale, on real cars, with real safety requirements. NVIDIA’s autonomous driving stack spans the full range of automation, and online mapping is a core component across it, so your work will reach L2++, L3, and L4 systems. The role spans two subject areas, and we want someone who enjoys both:
- Learned mapping involves training DNNs to predict map elements directly from visual sensors, laser scanning, and radar. This includes owning the GT story and collaborating with partners to provide the vital data.
- Geometry and C++ engineering: building the post-processing that turns network outputs into stable, consistent, production-ready map elements.
What you’ll be doing:
- Design, train, and improve PyTorch models that predict online map elements (lanes, road boundaries, crosswalks, road markings, topology) from camera, LiDAR, and/or radar, using BEV and vectorized-map representations.
- Solve the hardest scenes: model intersection topology (connectivity between incoming and outgoing lanes, turn paths, merges and splits) and traffic light understanding (detection, state, and association of each light to the lanes it controls).
- Write production C++ for geometry-based post-processing: curve and surface fitting, association, multi-frame fusion and tracking, topology reasoning, and consistency checks on DNN outputs.
- Apply multi-view geometry, calibration, coordinate transforms, and sensor fusion to produce 3D maps that stay accurate and stable over time.
- Optimize and deploy models alongside algorithms on NVIDIA DRIVE Orin and Thor under real-time and safety constraints, and get them running in vehicles.
- Lead the narrative around GT and the data loop by planning datasets and defining GT and labeling requirements. Work with labeling, data, and tooling partners to produce high-quality GT. Mine data, choose metrics, and analyze failure cases to drive improvements.
- Define critical metrics and build evaluation tooling to measure quality gains against large-scale real-world data.
- Partner with perception, localization, planning, and infrastructure teams to integrate online mapping into the full AV stack, across L2++, L3, and L4 programs.
- Contribute to technical direction and architecture decisions across the learned and geometric components of the mapping system.
What we need to see:
- MS or PhD or equivalent experience in Computer Science, Electrical Engineering, Robotics, or a related field, or equivalent experience
- 5+ years of industry or research experience in autonomous driving, robotics, or computer vision.
- Strong foundation in 3D geometry: camera models, projective geometry, coordinate transforms, optimization, and curve/surface fitting.
- Strong C++ skills, with a track record of designing and shipping production-quality algorithm code that is fast, reliable, and maintainable.
- Hands-on experience training deep neural networks in PyTorch, including model design, training pipelines, debugging, and performance analysis.
- Experience with data-driven development: building datasets, defining labels and GT, choosing metrics, and improving models by analyzing failures.
- Excellent problem-solving and communication skills, and the ability to drive technical direction across teams.
Ways to stand out from the crowd:
- Direct experience with DNN-based online or HD map generation, or BEV perception (e.g., vectorized map prediction, lane topology learning), or equivalent experience to BEV perception.
- Experience with intersection understanding, such as lane connectivity and topology reasoning in sophisticated junctions, or traffic light detection and lane association.
- Experience combining learned models with geometric post-processing in a production AV system and publications or open-source contributions in 3D vision, mapping, or autonomous driving.
- Background in sensor fusion, multi-object tracking, or temporal fusion for map elements.
- Experience deploying DNNs and algorithms on embedded GPUs (CUDA, TensorRT), ideally on DRIVE Orin or Thor, under real-time constraints.
#AutonomousVehicles
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are:184,000 USD – 287,500 USD for Level 4; and 224,000 USD – 356,500 USD for Level 5.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 13, 2026.This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.How we rate this
Senior Perception AI Engineer - Autonomous Vehicles at NVIDIA rates 92 out of 100 for how much of the daily work is AI. That makes it Builds AI (AI Level 4 of 4). The level is about AI in the job, not seniority.
Builds AI. The job is building AI systems.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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Skills and AI tools this role asks for
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Pay
- This job starts at
- $184k
- Typical AI engineer job
- $184k
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Questions you could be asked
- Walk me through a computer vision problem you solved, from raw data to a deployed model.
- Walk me through how you've used PyTorch in your day-to-day work.
- How would you decide a model or AI system is ready to ship?
- Tell me about a time a model underperformed in production. How did you find out, and what did you change?
Adapt your resume
- List these exact terms on your resume: Computer vision and PyTorch. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Lead with what you built, trained or shipped. This role is judged on the AI system itself, not the tools around it.
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