Senior Programmer, Graphics Tools
Epic Games is hiring a Senior Programmer, Graphics Tools for a remote role open to applicants in United States. It pays $173k-$253k a year and Level rates it ; you can apply on Epic Games.
Level's read on this job
- On Level's scale, this role is Works on AI ●●●○: the daily work is on AI products, without building the model.
- This is listed as a remote role.
- The posting mentions Unreal Engine, C and AI agents among its tools and skills.
- Level classes it as a senior role.
- Epic Games has 150 other open roles on Level.
AI in this role
Develop and evolve artist tools within the Unreal Editor with a strong focus on supporting agentic and procedural workflows.
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
PROGRAMMING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
We're looking for a Senior Tools Programmer to evolve artist tools within the Unreal Editor, particularly in geometry and texturing processing, terrain authoring, and procedural generation. An important aspect of this role is supporting both user-driven and agentic workflows, including exploring and implementing new interaction paradigms to accelerate content creation. You'll directly impact artist productivity by developing user-facing tools for one of the leading game engines used by developers worldwide.
In this role, you will
- Support and extend existing artist tools for internal and external users
- Refactor existing tools to be more accessible and effective for agentic workflows
- Create new tools at the intersection of user-driven and agent-driven content creation
- Collaborate with artists on internal projects and productions
- Work with other developers across team boundaries on shared initiatives
- Contribute to major initiatives that shape the future of the Unreal Editor
What we're looking for
- Excellent C++ skills
- Strong background in developing artist tools within the games or film industry
- Experience with geometry processing, texture processing, or procedural generation
- Fluency in using current agentic tools and workflows for programming tasks
- Track record of exploring and applying AI capabilities to advance artist workflows
- Experience developing in a large codebase
- Ability to work independently and deliver effectively as part of a distributed team
- Experience working collaboratively to deliver high-quality outcomes across teams
This role is open to multiple locations across North America and Europe (including CA, NYC, & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
New York City Base Pay Range$172,736—$253,347 USDCalifornia Base Pay Range$190,010—$278,682 USDWashington Base Pay Range$172,736—$253,347 USDABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
How we rate this
Senior Programmer, Graphics Tools at Epic Games rates 65 out of 100 for how much of the daily work is AI. That makes it Works on AI (AI Level 3 of 4). The level is about AI in the job, not seniority.
Works on AI. The daily work is on AI products, without building the model.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- How do you decide when an AI agent can act on its own versus asking for approval first?
- Tell me about a project where geometry processing was part of your work. What did you do?
- Tell me about a project where procedural generation was part of your work. What did you do?
- Tell me about a project where agentic workflows was part of your work. What did you do?
- Tell me about a project where tools programming was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: AI agents, Geometry Processing, Procedural Generation, Agentic Workflows, and Tools Programming. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Show where AI is part of your daily process, not a one-off project. This role expects it to be a running habit.
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