Senior Robotics Research Scientist
NVIDIA is hiring a Senior Robotics Research Scientist in Seattle, United States. It pays $192k-$305k a year and Level rates it ; you can apply on NVIDIA.
Level's read on this job
- Builds AI ●●●● is how Level rates this research scientist role: the job is building AI systems.
- Pay on this posting starts in line with the typical research scientist posting on Level.
- The posting mentions PyTorch, JAX and computer vision among its tools and skills.
- Level classes it as a senior role.
- NVIDIA has 2,700+ other open roles on Level.
AI in this role
We are now looking for a Senior Robotics Research Scientist! NVIDIA is at the forefront of the AI and robotics revolution, and our robotics teams are on a mission to build the essential technology that can enable any company to become a robotics company. The Seattle Robotics Lab is focused on fundamental and applied robotics research across the full robotics stack, including perception, planning, control, reinforcement learning, imitation learning, and simulation. This research aims to transform research paradigms, transfer into NVIDIA’s robotics and simulation products, and create new robotics markets for the world.
The Seattle Robotics Lab has led many influential works that have been presented at top robotics, AI, and computer vision conferences; these works include BayesSim, cuRobo, DeXtreme, DiSECT, Factory, GraspNet, ITPS, MimicGen, RVT, and SHAC. (See our publications page for a complete list.) The work has deeply impacted the research community and NVIDIA products, including Isaac Sim, Isaac Lab, and Isaac Manipulator. Furthermore, SRL collaborates closely with other research and engineering teams to advance and leverage the Cosmos and GR00T-N foundation models, as well as the Newton physics simulation engine. The team is targeting several grand challenges in robotics and is aiming to achieve never-before-seen capabilities within 2-3 years. We are looking for world-class senior research scientists to play a pivotal role in these efforts, providing both technical leadership and hands-on technical contributions. These scientists must have exceptional research and engineering skills, a proven research track record, strong supporting references, and a team-first mentality.
What you will be doing:
Developing algorithms, models, and methods for robotic manipulation and loco-manipulation, for both industrial and household applications;
Integrating these methods into real-world robotic manipulation systems, including those consisting of collaborative robot arms, industrial robot arms, mobile manipulators, humanoids, and dexterous hands;
Co-leading and contributing to multi-person research projects that require a diverse set of skills across the robotics and machine learning stack;
Engaging with the academic community through high-impact publications, conferences, workshops, and code releases;
Collaborating with product managers and engineering teams to transfer your research into NVIDIA products that will have real-world impact;
Mentoring interns and more junior research scientists and engineers.
What we need to see:
A PhD in Robotics, Machine Learning, Computer Science, Electrical Engineering, Mechanical Engineering, or a related field (or equivalent experience). At least 3 years of research experience after completing your PhD; 5+ years is preferred.
Deep knowledge of both the theory and practice of robotics and AI, with a strong interest in connecting your work to real-world robotics applications.
A proven track record of research excellence, with work published in top robotics and AI conferences and journals such as RSS, CoRL, ICRA, IROS, IJRR, T-RO, NeurIPS, ICML, ICLR, CVPR, ICCV, ECCV, and EMNLP.
Exceptional communication, collaboration, and interpersonal skills, with significant experience working on teams as both a leader and a contributor.
Exceptional programming skills in Python; in addition, familiarity with C++, CUDA, and Warp is a plus.
Fluency in modern deep learning frameworks such as PyTorch and JAX. Significant experience with robotics frameworks such as ROS2 and physics simulation frameworks such as Isaac Sim, Isaac Lab, and MuJoCo.
Deep comfort in working through the complexities of simulation and real-world robotics, including debugging physics simulators and renderers under rapid development; selecting, setting up, maintaining, and enhancing complex robotics hardware; debugging communication systems; and designing robust workflows for model training and evaluation.
Ways to stand out from the crowd:
Prior experience working with product managers and engineering teams to transfer research into products is a significant plus.
A history of successfully mentoring junior researchers, engineers, and/or interns.
Experience with one or more of the following research areas and applications, which are of particular interest:
Bimanual and dexterous manipulation
Mobile manipulation and humanoid loco-manipulation
Multisensory perception (e.g., vision, tactile, and force/torque sensing)
Simulation, sim-to-real, and real-to-sim
Vision-language-action (VLA) models, including architectural advancements, large-scale training, and test-time reasoning
Industrial applications, such as bin-picking, kitting, and assembly
The Seattle Robotics Lab is now located in a brand-new office in the vibrant Fremont neighborhood of Seattle. Widely considered to be one of the technology world’s most desirable employers, NVIDIA has some of the most forward-thinking and hardworking people in the world inventing the future for us. Are you a creative and collaborative researcher interested in seeking new challenges? If so, we want to hear from you! Please join us and be at the forefront of robotics research that will impact both industry and academia!
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are:192,000 USD – 304,750 USD for Level 4; and 224,000 USD – 356,500 USD for Level 5.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 3, 2026.This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.How we rate this
Senior Robotics Research Scientist at NVIDIA rates 96 out of 100 for how much of the daily work is AI. That makes it Builds AI (AI Level 4 of 4). The level is about AI in the job, not seniority.
Builds AI. The job is building AI systems.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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Pay
- This job starts at
- $192k
- Typical research scientist job
- $192k
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Questions you could be asked
- Walk me through a computer vision problem you solved, from raw data to a deployed model.
- Walk me through how you've used PyTorch in your day-to-day work.
- What are the limits of JAX that you've run into, and how did you work around them?
- How would you decide a model or AI system is ready to ship?
- Tell me about a time a model underperformed in production. How did you find out, and what did you change?
Adapt your resume
- List these exact terms on your resume: Computer vision, PyTorch, and JAX. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Lead with what you built, trained or shipped. This role is judged on the AI system itself, not the tools around it.
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