Senior Software Engineer, Runtime
Roblox is hiring a Senior Software Engineer, Runtime in San Mateo, United States. It pays $197k-$243k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- Level rates this software engineer role Little AI ●○○○: aI is not part of the work.
- Pay on this posting starts 17% higher than the typical software engineer posting on Level.
- The posting mentions visa sponsorship.
- The posting mentions C, concurrency and runtime among its tools and skills.
- Roblox has 266 other open roles on Level.
AI in this role
Build and maintain foundational C++ runtime components, task schedulers, and concurrency systems for the game engine.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Game Engine team at Roblox works on the systems that power the experiences at the heart of the metaverse. Our code is the technical foundation in our client, editor, and our simulation servers.
The Game Engine team is broadly split into departments — Audio-Video-Communication, Avatar, Core AI, Digital Matter, Productivity, and Systems. This position is for the Systems Runtime pod.
The Runtime pod builds and maintains the foundational C++ components that power the entire Roblox engine and Studio stack. We own the runtime layer — the performance, efficiency, and usability of the core primitives that every other engineering team relies on. Think of Runtime as the “standard library” and execution engine for Roblox's C++ world. Our ownership centers on three pillars:
- Concurrency System — our task scheduler and fiber runtime power how work is parallelized across CPU cores, letting teams scale features across platforms while keeping code understandable and debuggable.
- Memory System — we own the engine's memory allocator stack, tracking pipelines, and observability tooling to make memory behavior predictable and prevent leaks and fragmentation.
- Profiling and Observability — we build and evolve the MicroProfiler and telemetry pipelines to help engineers diagnose real-world regressions and keep the client fast at global scale.
This role centers on our Concurrency system. You will own the scheduler and fiber runtime that the rest of the engine is built on, research and implement the performance work needed for 3K-player servers and genre expansion initiatives, and act as the point of contact other engine teams come to with concurrency asks. You will debug real production failures across PC, Mac, mobile, and console, and build deep intuition for how compilers, CPU architectures, and operating systems interact. A single well-designed primitive or optimization here makes hundreds of internal engineers more productive and millions of player sessions smoother.
You Will:
- Take ownership of part of the engine's Concurrency system — the task scheduler, fiber runtime, and async APIs that every other engine team builds on.
- Research and implement performance improvements that unblock platform initiatives – unlocking higher fidelity and richer experiences.
- Serve as a point of contact for concurrency across the org: design reviews, hard parallelism bugs, and asks from other engine teams.
- Improve the ergonomics, testability, and debuggability of concurrent code across PC, Mac, mobile, and console.
You Have:
- Strong modern C++ (C++17 or newer) in a large, complex production codebase
- Deep multithreading/concurrency experience — schedulers, thread pools, lock-free programming, atomics, memory models
- Comfort profiling and reasoning about performance at the OS/CPU level
Nice to Have:
- Game engine or real-time systems experience
- Fiber/coroutine runtimes, work-stealing or job-system schedulers
- Cross-platform low-level development (Android, iOS, console)
- Track record as the go-to expert other teams consult on a system
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$196,750—$243,290 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Senior Software Engineer, Runtime at Roblox rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- This job starts at
- $197k
- Typical software engineer job
- $168k
This posting starts 17% above the typical software engineer job. See software engineer jobs
Questions you could be asked
- Tell me about a project where concurrency was part of your work. What did you do?
- Tell me about a project where runtime was part of your work. What did you do?
- Tell me about a project where systems engineering was part of your work. What did you do?
- Tell me about a project where performance optimization was part of your work. What did you do?
- Tell me about a project where memory management was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Concurrency, Runtime, Systems Engineering, Performance Optimization, and Memory Management. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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