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Epic Games

Senior Software Programmer, Audio Engine

Epic Games is hiring a Senior Software Programmer, Audio Engine for a remote role open to applicants in Canada. It pays $214k-$314k a year and Level rates it ; you can apply on Epic Games.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • The posting lists this role as remote.
  • Tools and skills the posting cites include C, Webrtc and audio engines.
  • Level classifies it as a senior role.
  • Level lists 136 other open roles at Epic Games.

AI in this role

Provide technical leadership for the platform powering real-time voice communication across Fortnite and the Epic Games ecosystem.

cwebrtc
audio-enginesperformance-optimizationsystems-programming

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

As a Senior Software Programmer on the Media Services team, you'll provide technical leadership for the platform powering real-time voice communication across Fortnite and the Epic Games ecosystem at massive scale. You'll help set the technical direction for Epic's WebRTC-based products and implement features from design through final delivery.

In this role, you will

  • Work across Epic Games teams on the real-time communication stack, from design through hands-on implementation of new features
  • Architect, develop, and continuously improve our real-time communication across platforms
  • Investigate and evaluate new technologies to drive innovation in real-time communication services
  • Drive timelines, resolve technical blockers, and deliver with a high degree of autonomy

What We're Looking For

  • Highly proficient in C++, with a strong command of performance-critical systems
  • Experience with low-level game audio engines
  • Experience designing and maintaining C APIs for broad platform distribution
  • Demonstrated ability to independently own and deliver complex, long-horizon projects
  • Strong communication skills, with a track record of cross-team alignment and technical decision-making
  • WebRTC signaling concepts, protocols, and architecture experience is a plus
  • Debugging and optimizing WebRTC stacks at scale is a plus

This role is open to multiple locations in North America (including CA, NYC, & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

New York City Base Pay Range$214,089—$313,997 USDCalifornia Base Pay Range$235,498—$345,397 USDWashington Base Pay Range$214,089—$313,997 USD

ABOUT US

Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

How we rate this

Senior Software Programmer, Audio Engine at Epic Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Audio EnginesPerformance OptimizationSystems ProgrammingCWebrtc

Questions you could be asked

  1. Tell me about a project where audio engines was part of your work. What did you do?
  2. Tell me about a project where performance optimization was part of your work. What did you do?
  3. Tell me about a project where systems programming was part of your work. What did you do?
  4. What's a project where you used C hands-on?
  5. Walk me through how you've used Webrtc in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Audio Engines, Performance Optimization, Systems Programming, C, and Webrtc. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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