Level

Roblox

Senior Technical Artist

Roblox is hiring a Senior Technical Artist in San Mateo, United States. It pays $230k-$282k a year and Level rates it ; you can apply on Roblox.

Level's read on this job

  • Works on AI ●●●○ is how Level rates this role: the daily work is on AI products, without building the model.
  • The posting mentions visa sponsorship.
  • The posting mentions Roblox Studio, 3d modeling and generative AI among its tools and skills.
  • Roblox has 267 other open roles on Level.
  • Posted within the past week.

AI in this role

Shape next-generation creation tools and AI-powered production pipelines as a Senior Technical Artist at Roblox.

roblox-studio
3d-modelinggenerative-aishadersterrain-tooling

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

Roblox is building the future of user-generated content - a platform where millions of creators design immersive 3D worlds, characters, and experiences at scale. We're pioneering tools that blend generative AI, real-time rendering, and accessible workflows so creators of every skill level can build faster and better than ever.

We're looking for a Senior Technical Artist to sit at the intersection of art, engineering, and future technologies - shaping next-generation Terrain tools, Character systems, and AI-powered pipelines. Your work will directly influence what Roblox users experience every day.

You will:

  • Partner with engineers to actively participate in the development of new GenAI-native production pipelines implemented in our Roblox Studio
  • Be a subject matter expert on tools and technology, bring industry best practices to the 3D Art team, and share Technical Art guidance and perspective with Engineering and Product
  • Prototype and test new improvements to general creation tools like terrain tooling and shader functionality
  • Test and compare multiple generative tools and workflows, document results, and recommend best practices to the team.
  • Help develop and document new GenAI/traditional hybrid workflows, collaborating with production and technology teams to improve efficiency and creative output.
  • Engage with external creators to advise on best practices and surface opportunities to further improve workflows

You have:

  • A Bachelor’s degree or proven experience in a related CG field or computer science
  • 7+ years experience in the game industry, worked on titles on multiple platforms (mobile a plus)
  • Strong understanding of real-time engines and DCC. 
  • Strong communication and collaboration skills
  • Ability: Envision extensible and efficient creation systems, tooling implementation, and creator-friendly workflows
  • Knowledge: Strong understanding of modern real-time engines, DCC tools, and generative workflows

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range$229,950—$281,690 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

How we rate this

Senior Technical Artist at Roblox rates 65 out of 100 for how much of the daily work is AI. That makes it Works on AI (AI Level 3 of 4). The level is about AI in the job, not seniority.

Classification

Works on AI. The daily work is on AI products, without building the model.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

3d ModelingGenerative AIShadersTerrain ToolingRoblox Studio

Questions you could be asked

  1. Tell me about a project where 3d modeling was part of your work. What did you do?
  2. Tell me about a project where generative ai was part of your work. What did you do?
  3. Tell me about a project where shaders was part of your work. What did you do?
  4. Tell me about a project where terrain tooling was part of your work. What did you do?
  5. Walk me through how you've used Roblox Studio in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: 3d Modeling, Generative AI, Shaders, Terrain Tooling, and Roblox Studio. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
  • Show where AI is part of your daily process, not a one-off project. This role expects it to be a running habit.

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