Senior Technical Artist - (Tool & Art Pipelines) (W/M/NB)
Ubisoft is hiring a Senior Technical Artist - (Tool & Art Pipelines) (W/M/NB). Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- Tools and skills the posting cites include Python, C# and Unreal Engine.
- Level classifies it as a senior role.
- Level lists 312 other open roles at Ubisoft.
- The role was posted in the last few days.
AI in this role
Ubisoft is seeking a Senior Technical Artist to design and optimize production pipelines, build custom tools, and automate workflows.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
As a Technical Artist, you’ll focus on crafting and maintaining the tools that keep our team working efficiently. You’ll be the bridge between the art and technical teams, ensuring our pipeline is optimized for the creative process while enabling the tech side to deliver on the vision. If you are passionate about streamlining workflows, automating tasks, and collaborating closely with other creatives, this is the perfect opportunity for you.
- Streamline the Production Pipeline: design, implement, and optimize the production pipeline to ensure seamless flow of assets from art creation to integration, enhancing team efficiency and productivity.
- Develop Tools for the Future: build and maintain custom tools and scripts that automate tedious, repetitive tasks, freeing up our artists to focus on their creativity and innovation.
- Enhance Collaboration: work closely with artists, animators, and developers to understand their needs, creating tools that enable smooth communication and faster production. You’ll ensure that creative content can easily be integrated into the game without technical setbacks.
- Manage Assets: oversee asset management and integration, ensuring that all assets are optimized, correctly versioned, and efficiently managed throughout the entire production process.
- Optimize Processes: continuously assess current workflows and suggest improvements, ensuring faster and smoother asset integration, while minimizing errors and enhancing consistency.
- Direct experience : video / mobile game development experience is a must.
- Technical expertise: proficient in Python, C#, MEL, or similar scripting languages with solid knowledge of production pipelines and workflows. Experience with tools like Unreal Engine, or Unity is a must.
- Collaboration skills: strong communication skills to work effectively with both artistic and technical teams. You’ll be a key partner in bridging the gap between the two.
- Problem-solving mindset: excellent troubleshooting abilities. You thrive when solving complex issues and ensuring the production process remains efficient and seamless.
- Creative passion: a genuine passion for video games and a deep understanding of the challenges artists face. You’re excited about improving workflows and supporting creativity in game development.
Ubisoft's perks (for a position based in Saint-Mandé, France)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks.
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks.
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building.
Recruitment process
[60 minutes] : interview with the Technical Director, Programming (manager of the role)
[60 minutes] : interview with members of the team.
Information about Ubisoft
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community.
How we rate this
Senior Technical Artist - (Tool & Art Pipelines) (W/M/NB) at Ubisoft rates 10 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where technical art was part of your work. What did you do?
- Tell me about a project where pipeline optimization was part of your work. What did you do?
- Tell me about a project where automation was part of your work. What did you do?
- Tell me about a project where asset management was part of your work. What did you do?
- Tell me about a project where scripting was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Technical Art, Pipeline Optimization, Automation, Asset Management, and Scripting. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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