Level

Ubisoft

Senior UI Artist (For Honor)

Ubisoft is hiring a Senior UI Artist (For Honor) in Montreal, Canada. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • Level classifies it as a senior role.
  • Level lists 328 other open roles at Ubisoft.
  • The role was posted in the last few days.

AI in this role

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a Senior UI Artist on For Honor at Ubisoft Montréal, you’ll help create, evolve, and modernize the interfaces that guide players throughout their experience in For Honor. You’ll design and produce clear, cohesive visual elements for menus, the heads-up display, and the game’s various systems. You’ll work closely with the user experience, art direction, interface programming, and design teams.

As For Honor continues to evolve, you’ll help deliver new features and content while improving interfaces developed over more than ten years. You’ll also take part in selected user experience activities, such as exploring solutions and creating player flows, wireframes, and prototypes, to help simplify the player experience.

What you’ll do

  • Design and produce interfaces and visual assets for menus, the heads-up display, systems, and game features
  • Turn design intentions and player needs into clear, intuitive, and cohesive visual solutions
  • Create mockups, wireframes, prototypes and, when needed, animatics to explore and validate solutions
  • Apply typography, colour, composition, visual hierarchy, and motion design to communicate information effectively
  • Collaborate with the user experience team to improve player journeys, interactions, navigation, and information organization
  • Modernize existing interfaces by simplifying player flows, reducing friction, and improving clarity and consistency
  • Evolve the design system, reusable components, and interface guidelines
  • Prepare, integrate, and optimize interface assets in the game engine with interface programmers and technical artists
  • Balance visual quality, user experience, and technical constraints while accounting for accessibility, localization, platforms, and resolutions
  • Improve interfaces based on feedback, playtests, and user research, then help debug issues and share team practices

What you bring to the team

  • Experience in creating interfaces or working in graphic design, ideally in video games
  • Strong understanding of composition, typography, colour, and visual hierarchy skills using tools such as Photoshop and Illustrator
  • Proficiency with design, prototyping, and animation tools such as Figma and After Effects
  • Ability to apply user experience principles, usability, information architecture, and user-centred design practices
  • Understanding of player journeys, interactions, and needs beyond the visual aspects of interfaces
  • Experience integrating interfaces into a game engine and understand the constraints of working with technical teams
  • Ability to account for accessibility, localization, and adaptability while evolving systems in a constantly changing game
  • Ability to communicate your ideas and collaborate across disciplines; and experience with game engines, 3D software, scripting languages, or shaders as an asset

What to send our way

  • Send your CV highlighting your relevant skills and experience
  • Share a portfolio showing your interface and graphic design work and, where relevant, your contributions to user experience

How we rate this

Senior UI Artist (For Honor) at Ubisoft rates 28 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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