Level

Ubisoft

Senior VFX Artist [Tom Clancy's The Division 3]

Ubisoft is hiring a Senior VFX Artist [Tom Clancy's The Division 3] in Malmö, Sweden. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • Level classifies it as a senior role.
  • Level lists 326 other open roles at Ubisoft.

AI in this role

Massive Entertainment is a world-renowned AAA game development studio with offices in Malmö and Stockholm, and a proud part of the Ubisoft family. Our diverse and talented team of around 600 professionals hails from more than 50 countries, all driven by a shared passion for crafting memorable gaming experiences. 

At Massive, we are committed to pushing the boundaries of creativity and technology, currently leading projects such as Tom Clancy’s The Division 3, Tom Clancy’s The Division 2 and Tom Clancy’s The Division 2: Survivors. 

We're also at the forefront of tech innovation, developing our proprietary Snowdrop engine, which powers many of Ubisoft’s flagship titles, and contributing to Ubisoft Connect, Ubisoft's digital ecosystem and distribution platform. 

Join us, and you'll have the opportunity to do what you love while shaping the future of interactive entertainment. 

In 2023, it was announced that Massive Entertainment is leading the development of Tom Clancy's The Division 3. While we cannot unveil any details about the third entry in the series at this time, we are actively recruiting for the project. 

We are looking for a Senior VFX Artist with a strong technical skill-set and drive, to join our team. You'll be responsible for creating astonishing visual effects aligned with the games artistic vision and utilizing the technical possibilities of our Snowdrop engine. You'll work closely with our Technical Art team, and other interdisciplinary peers.

What you'll do 

  • Producing realistic looking visual effects 
  • Planning, estimating and prioritizing your tasks
  • Optimizing workflows and maintaining a balance between quality and performance
  • Building relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the creation of our game assets
  • Establishing and share best practices relating to VFX 
  • Providing tutorials, documentation and guides of project tools and pipelines. 
  • Contributing and participate in a culture of open and honest feedback.
  • As a Senior you'll also be mentoring, coaching and sharing feedback with your peers

What you'll Bring

  • Professional experience with VFX, including at least one AAA game development cycle.
  • Strong working knowledge in VFX tools including Maya, as well as an understanding of the technical constraints within a game engine. 
  • A portfolio/showreel detailing your experience with key real-time VFX elements 
  • You are comfortable working autonomously and can present your ideas in a clear way. You thrive when improving current processes with your technical knowledge and you are motivated to understand how things work. You are comfortable collaborating within a multidisciplinary team where you can each utilize your niche expertise to achieve a higher quality together. 

     Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

    You can also find a summary of the Massive Job Perks here.  

    Questions? We're more than happy to answer them! Please contact Paula Roese Mesquita, Talent Acquisition Partner for this position 

    All your application information will be kept confidential according to EEO & GDPR guidelines. 

    How we rate this

    Senior VFX Artist [Tom Clancy's The Division 3] at Ubisoft rates 33 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

    Classification

    Little AI. AI is not part of the work.

    1. ●●●● Builds AI80 to 100
    2. ●●●○ Works on AI60 to 79
    3. ●●○○ Uses AI40 to 59
    4. ●○○○ Little AI0 to 39

    Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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