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Riot Games

Senior VFX Artist - Unpublished R&D Product

Riot Games is hiring a Senior VFX Artist - Unpublished R&D Product in Shanghai, China. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include Unreal Engine, vfx and real time vfx.
  • Level classifies it as a senior role.
  • Level lists 181 other open roles at Riot Games.

AI in this role

Design and implement real-time visual effects and establish visual standards for an unpublished R&D game product at Riot Games.

unreal-engine
vfxreal-time-vfxtechnical-art

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As part of the Real-Time VFX team, you’ll design and help implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay. With your experience, you’ll create aesthetically astounding visual effects that communicate essential game information. You’ll use your artistic and technical skills to breathe life into undead spells, channel primal emotions and capture the essence of hundreds of champions.

As a Senior VFX Artist on the Unpublished R&D Product, you will help establish the project's VFX quality bar and work closely with Design, Animation, Technical Art, Engineering, Narrative, and external partners to deliver high-quality content. You will report into the Art Director of the team.

Responsibilities:

  • Partner with fellow Senior VFX Artists, the Art Director, and cross-functional leaders to establish and continuously improve VFX visual standards, production guidelines, and quality goals.
  • Lead early visual exploration, defining timing, color, composition, motion, layering, and readability, and translating creative direction into actionable production standards.
  • Create high-quality in-game VFX using Unreal Engine and related real-time VFX toolchains, contributing across the full process from creative exploration and prototyping through final implementation and iteration.
  • Solve complex artistic and technical challenges while exploring new VFX techniques, workflows, and tools that improve the team's visual quality and production efficiency.
  • Collaborate closely with Gameplay Design, Animation, Technical Art, Engineering, Narrative, and other partner teams to clarify goals, align expectations, and ensure that the visual experience supports gameplay.
  • Provide clear, specific, and actionable feedback to internal artists and external partners, including demonstrations, revision guidance, and paintovers when needed, ensuring that final work meets the project's visual direction and readability standards.
  • Partner with Technical Art and Engineering to support performance, asset standards, runtime stability, and cross-scenario adaptability, and help drive timely resolution of VFX-related technical issues.
  • Help develop team workflows, training materials, and shared knowledge that enable new team members and external partners to understand and meet project standards.

Required Qualifications:

  • 8+ years of professional experience in game VFX or real-time visual effects, with experience shipping or developing full game projects.
  • Strong command of VFX and art fundamentals, including timing, rhythm, color, composition, motion, layering, material expression, and visual readability.
  • Strong aesthetic judgment and visual communication skills, with the ability to create and iterate efficiently within an established art direction.
  • Experience with Unreal Engine and real-time VFX production workflows; experience with Niagara or comparable tools is a plus.
  • Ability to translate abstract creative goals into clear visual solutions, production standards, and actionable feedback.
  • Strong cross-functional communication skills, with the ability to collaborate effectively across disciplines, cultures, and regions.
  • Fluency in Mandarin Chinese.

Desired Qualifications:

  • Experience establishing VFX guidelines, quality standards, or production workflows from the ground up.
  • Experience managing external partners, mentoring partner teams, or collaborating with distributed teams.
  • Familiarity with Houdini, Substance, Photoshop, Maya, Blender, or other relevant tools.
  • Fluency in English.

Application Materials:

Please provide a portfolio or demo reel highlighting real-time VFX and the specific contributions you made to each project. Whenever possible, please clarify your responsibilities, tools, and individual impact. Some candidates may be asked to complete an art test.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

How we rate this

Senior VFX Artist - Unpublished R&D Product at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

VfxReal Time VfxTechnical ArtUnreal Engine

Questions you could be asked

  1. Tell me about a project where vfx was part of your work. What did you do?
  2. Tell me about a project where real time vfx was part of your work. What did you do?
  3. Tell me about a project where technical art was part of your work. What did you do?
  4. What's a project where you used Unreal Engine hands-on?

Adapt your resume

  • List these exact terms on your resume: Vfx, Real Time Vfx, Technical Art, and Unreal Engine. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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