Software Engineer, Data Access
Roblox is hiring a Software Engineer, Data Access in San Mateo, United States. It pays $153k-$197k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- Level rates this software engineer role Little AI ●○○○: aI is not part of the work.
- Roblox mentions visa sponsorship in this posting.
- Tools and skills the posting cites include distributed systems, oltp and database management.
- Level classifies it as a senior role.
- Level lists 268 other open roles at Roblox.
AI in this role
Build and scale large-scale managed OLTP data access platforms and distributed database infrastructure.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
We're looking for an outstanding engineer to join our Data Access team within Infra / Storage where we build EaaS (Entities-as-a-Service), Roblox’s large-scale managed OLTP access and management platform powering tens of millions of QPS across thousands of services. EaaS abstracts the complexity of distributed databases and caching systems behind a consistent and productive developer experience, enabling teams across Roblox to safely build and operate stateful systems at massive scale without requiring deep database expertise.
The team operates at the intersection of distributed systems engineering, reliability engineering, and platform architecture — solving hard infrastructure problems that directly impact Roblox-wide scale and stability.
You Will:
- Build and evolve EaaS, Roblox’s managed OLTP access platform powering tens of millions of QPS across hundreds of services.
- Design infrastructure that abstracts distributed databases and caching systems behind a consistent, safe, and highly productive developer experience.
- Drive reliability and scalability improvements across distributed systems, including adaptive flow control, workload isolation and governance, efficient database usage and large-scale caching behavior.
- Lead end-to-end technical execution architecture, implementation, rollout, production operations, and incident response for mission-critical infrastructure systems.
- Analyze real production traffic patterns and failure modes to improve platform reliability, operational predictability, and scalability under rapidly growing workloads.
- Improve platform safety, observability, deployment reliability, and operational excellence across the stack.
- Partner with teams across Roblox to solve real scalability and reliability challenges for critical production workloads.
You Have:
- 1+ years of experience building large-scale backend or infrastructure systems. An understanding of building systems that operate at high QPS with low-latency requirements is a plus. Experience working on infrastructure or performance-critical backend systems is a plus.
- Knowledge: You are proficient in one or more programming languages (C#, C++, Go, Python or similar programming language).
- Curiosity: You are curious and passionate about solving open-ended problems. You can identify challenges, develop a deep understanding of the systems involved, and drive solutions in collaboration with your team.
- Strong Teamwork: You are able to collaborate in cross-functional and cross team projects to deliver the most curated technical solution.
- Long-term Mindset: You are willing to take the long view to drive the collaboration and build the system.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$153,120—$196,750 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Software Engineer, Data Access at Roblox rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- This job starts at
- $153k
- Typical software engineer job
- $167k
This posting starts 8% below the typical software engineer job. See software engineer jobs
Questions you could be asked
- Tell me about a project where distributed systems was part of your work. What did you do?
- Tell me about a project where oltp was part of your work. What did you do?
- Tell me about a project where database management was part of your work. What did you do?
- Tell me about a project where caching was part of your work. What did you do?
- Tell me about a project where scalability was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Distributed Systems, Oltp, Database Management, Caching, and Scalability. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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