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Riot Games

Staff Software Engineer, Social & Store - Unpublished R&D Product ( Australia-based, Relocation and Visa Sponsorship provided)

Riot Games is hiring a Staff Software Engineer, Social & Store - Unpublished R&D Product ( Australia-based, Relocation and Visa Sponsorship provided) for a remote role open to applicants in Australia. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • On Level's scale, this software engineer role is Little AI ●○○○: aI is not part of the work.
  • This is listed as a remote role.
  • The posting mentions C, Unreal Engine and software architecture among its tools and skills.
  • Level classes it as a senior role.
  • Riot Games has 181 other open roles on Level.

AI in this role

Architect and lead foundational social and store systems for an unpublished R&D product using C++ and Unreal Engine.

cunreal-engine
software-architecturegame-systemse-commercecross-functional-leadership

As a Staff Software Engineer on an unpublished R&D project, you will architect the foundational social and store systems for one of Riot’s Unpublished R&D products. You will work closely with leadership, Product, and UX Design to set the long-term technical vision for engaging social and purchasing systems. In this role, you will lead the vertical integration of these systems, ensuring they meet and exceed player expectations while adhering to our social safety standards. You will drive cross-team collaboration, ensuring our systems are robust, scalable, and compliant, while providing technical mentorship to the team.

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important features, set technical standards, and provide other engineers with a clear illustration of extraordinary engineering. You will report to a Senior Engineering Manager supporting the Tech Foundations team within an unpublished R&D product.

This is a full-time role that can be based in Sydney or performed remotely from elsewhere in Australia.  

Responsibilities:

  • Define the technical vision of a 2-4 person engineering team and long-term strategy for Social & Store integration.
  • Architect and help implement foundational elements of the game's social and store systems.
  • Champion the technical vision, architecture, and execution across the project with production and management.
  • Collaborate with Product and UX Design to translate high-level product goals into technical designs.
  • Collaborate with central teams, Riot partners, and vendors to achieve the best outcomes for the Product
  • Lead cross-disciplinary technical discussions to ensure UI and systems meet functional and aesthetic requirements.
  • Establish the team’s technical direction and best practices for architecture and implementation.
  • Provide mentorship to engineers across multiple levels as the team scales, and provide feedback that supports their technical growth.
  • Ensure compliance with Riot safety and regulatory requirements for global social & store systems.

Required Qualifications:

  • 8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale.
  • 3+ years of experience in related game systems (e.g., social systems, e-commerce, or platform services).
  • Proficiency in C++ and Unreal Engine.
  • B.S. in computer science or equivalent experience.
  • Proven ability to navigate ambiguity and influence cross-functional stakeholders.
  • Strong communication skills across technical and non-technical audiences.

Desired Qualifications:

  • Experience with in-game purchasing flows, entitlement systems, and third-party platform integrations.
  • Experience developing tools that integrate with client and backend systems.
  • Deep knowledge of social system architecture and player engagement patterns.
  • Experience mentoring technical leaders and contributing to engineering culture.
  • Experience working on distributed teams.
  • Experience with AI assisted engineering workflows

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:
  • Medical Insurance that covers you and your dependents
  • Employee Assistance Program
  • Wellness fund
  • Donation matching of time and money to registered charities
  • Learning and Development opportunities
Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

 

How we rate this

Staff Software Engineer, Social & Store - Unpublished R&D Product ( Australia-based, Relocation and Visa Sponsorship provided) at Riot Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Software ArchitectureGame SystemsE CommerceCross Functional LeadershipCUnreal Engine

Also common in software engineer jobs at this level

Pay

Typical software engineer job
$167k

This posting doesn't list pay. Use the typical software engineer figure when pay comes up. See software engineer jobs

Questions you could be asked

  1. Tell me about a project where software architecture was part of your work. What did you do?
  2. Tell me about a project where game systems was part of your work. What did you do?
  3. Tell me about a project where e commerce was part of your work. What did you do?
  4. Tell me about a project where cross functional leadership was part of your work. What did you do?
  5. Walk me through how you've used C in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Software Architecture, Game Systems, E Commerce, Cross Functional Leadership, and C. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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