System Software Engineering Intern, GPU and SOC - Summer 2027
NVIDIA is hiring a System Software Engineering Intern, GPU and SOC - Summer 2027 in Taipei, Taiwan. Level rates it ; you can apply on Level.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- Tools and skills the posting cites include C, Linux and Android.
- Level files it as an internship.
- Level lists 2,700+ other open roles at NVIDIA.
- The role was posted within the past week.
AI in this role
System software engineering intern focusing on GPU and SoC platform drivers, firmware, and low-level system development.
NVIDIA is searching for a highly motivated, creative engineer with experience in system software to join the GPU Software team. In this role, you will contribute to key aspects of our production GPU kernel drivers, SoC platform software, and embedded system software. You should demonstrate the ability to excel in an environment with complex software and hardware designs. This internship is intended to provide hands-on experience across real system software challenges in GPU and SoC platforms. Depending on team priorities and internship timing, projects may focus on core GPU kernel software, SoC platform software, or adjacent areas such as platform security, confidential computing, AI-related system software, or developer tooling that helps improve product quality and engineering productivity.
What you’ll be doing:
- Define, design, develop, and verify features for next-generation GPU chips and SoC platforms, collaborating with hardware architects, system engineers, and software engineers across teams.
- Contribute to early modeling, simulation, bring-up, and validation required to deliver world-class GPU and SoC products.
- Develop and enhance low-level system software, including kernel drivers, firmware interfaces, platform software, performance features, and power management.
- Support project work across core GPU kernel software, SoC platform software, or related system software areas based on team needs and internship scope.
- Contribute to adjacent technical areas such as platform security, confidential computing, AI-related workflows, debugging, automation, telemetry analysis, or system software robustness when relevant to the assigned project.
- Collaborate and communicate effectively with teams across multiple geographic regions throughout the product development lifecycle.
What we need to see:
- Currently pursuing a BS, MS, or PhD in Computer Engineering, Computer Science, Electrical Engineering, or a related field.
- Strong programming skills in C and C++, with experience in low-level driver development and system software on x86, ARM, or SoC platforms.
- Familiarity with computer architecture, operating system fundamentals, microprocessors, and microcontrollers.
- Experience with Linux, Android, ChromeOS, or Windows kernel and system software environments.
- Knowledge of system-level debugging, root-cause analysis, and performance or stability troubleshooting in complex hardware/software systems.
- Exposure to or interest in software security, confidential computing, secure software design, or platform security concepts is a plus.
- Exposure to or interest in AI/ML workflows, AI infrastructure, data processing, or AI-assisted software development and debugging tools is a plus.
Ways to stand out from the crowd:
- Strong background in GPU, SoC, system architecture, or platform software.
- Deep understanding of device drivers, memory management, firmware, power management, performance tuning, and system reliability.
- Coursework, project, or internship experience in security-related areas such as secure boot, confidential computing, firmware security, trusted execution, or OS hardening.
- Familiarity with AI/ML frameworks, AI computing workloads, profiling, telemetry analytics, or using AI-based tools to improve engineering productivity.
- Experience building or maintaining complex system software, platform software, open-source software, or large-scale build and test flows and experience delivering embedded, platform, or system software in RTOS, Linux, Android, Windows, x86, ARM, or SoC environments.
NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. If you’re creative and autonomous, we want to hear from you!
How we rate this
System Software Engineering Intern, GPU and SOC - Summer 2027 at NVIDIA rates 20 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Open the description and count.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where system software was part of your work. What did you do?
- Tell me about a project where kernel development was part of your work. What did you do?
- Tell me about a project where firmware was part of your work. What did you do?
- Tell me about a project where device drivers was part of your work. What did you do?
- Tell me about a project where debugging was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: System Software, Kernel Development, Firmware, Device Drivers, and Debugging. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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