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Ubisoft

Team Lead - 3D Environment Art (Rainbow Six Siege)

Ubisoft is hiring a Team Lead - 3D Environment Art (Rainbow Six Siege) in Montreal, Canada. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • The posting mentions Jira, Perforce and 3d modeling among its tools and skills.
  • Level classes it as a lead role.
  • Ubisoft has 312 other open roles on Level.
  • Posted within the past two weeks.

AI in this role

Lead the 3D environment modeling and texture team for Rainbow Six Siege at Ubisoft Montréal.

jiraperforce
3d-modelingtexturingteam-leadershipgame-developmentenvironment-art

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a 3D Environment Art Team Lead at Ubisoft Montréal, you’ll guide the Modeling and Texture team and deliver the environment assets needed for Rainbow Six Siege map production. You’ll be accountable for the quality, progress, and reliability of the team’s work.

What you’ll do

  • Guide and develop the Modeling and Texture team, including participation in hiring, onboarding, and retention efforts
  • Hold one-on-one meetings, coaching sessions, and performance reviews, and identify artists’ development opportunities
  • Plan and balance the team’s workload, capacity, priorities, and delivery commitments
  • Track tasks, bugs, and production progress in Jira, and keep the backlog and stakeholders up to date on delivery status and risks
  • Set and track asset and texture production plans with the level art lead to meet map production needs
  • Support artists in ensuring assets and textures meet the project's artistic, technical, and production requirements
  • Review models and textures, give constructive feedback, and check visual consistency, optimization, and integration requirements
  • Oversee modeling, texturing, and polish through final delivery while meeting schedules and technical budgets
  • Coordinate with level art, art direction, production, and technical teams on asset needs, dependencies, and production challenges
  • Improve workflows and production practices through knowledge sharing, reusable assets, and solutions to pipeline issues

What you bring to the team

  • Experience in video game environment art, including modeling, texturing, or asset production
  • Experience guiding, mentoring, or coordinating artists in game development
  • Participation in a shipped game or equivalent production experience
  • Understanding of game development pipelines and content creation workflows
  • Ability to organize work and balance priorities with team development needs
  • Strong communication, collaboration, and interpersonal skills
  • Problem-solving skills and experience with tracking or collaboration tools such as Jira, Perforce, or equivalent tools
  • Experience on a triple-A live game and knowledge of Rainbow Six Siege are assets

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Examples of relevant environment models, textures, or projects

How we rate this

Team Lead - 3D Environment Art (Rainbow Six Siege) at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

3d ModelingTexturingTeam LeadershipGame DevelopmentEnvironment ArtJiraPerforce

Questions you could be asked

  1. Tell me about a project where 3d modeling was part of your work. What did you do?
  2. Tell me about a project where texturing was part of your work. What did you do?
  3. Tell me about a project where team leadership was part of your work. What did you do?
  4. Tell me about a project where game development was part of your work. What did you do?
  5. Tell me about a project where environment art was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: 3d Modeling, Texturing, Team Leadership, Game Development, and Environment Art. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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