Technical Animator
AI in this role
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Psyonix is searching for a Technical Animator with a passion for expressive character movement to work on Rocket League. In this talented team of veteran and emerging artists, you’ll collaborate with an internal team, but also will include work with vendors and specifically contribute directly to high-profile trailers related to Rocket League and other IP related projects.
Joining this team means you’re motivated to seek solutions to problems and work with other artists to make positive changes to models, movements, and tools. The heart of this role is rigging, pipeline, animation, and tooling.
In this role, you will
- Rig and animate characters, props, and vehicles
- Set up assets in Unreal Engine 5; including cloth, physics, blueprints, control rig
- Work closely with modelers, animators, and gameplay engineers to ensure a smooth development pipeline that delivers high-quality assets
- Develop, maintain, and expand robust Python scripts and tools to accelerate animation workflows
- Assist with pipeline tools and working with engine and project leads on continuous improvement of those engine tools
- Create high-quality keyframe animations for characters, creatures, and vehicles when needed for gameplay features
What we're looking for
- Extensive experience rigging characters in Maya
- A portfolio demonstrating rigging for a range of vehicles, characters, creatures, both body and faces (showing both rigging/technical setup and strong keyframe animation examples is a big plus)
- Attention to aesthetic detail, especially with regards to character deformation and physics movement
- Solid understanding of animation principles
- Familiarity with the Unreal Engine 5 art pipeline, animation blueprints, and physics
- Positive individual with strong written communication and teamwork skills
- Basic knowledge of AI tools to improve workflow and project pipeline
- Exceptional problem-solver
- Experience developing character pipelines and tools
This role is open to multiple locations across the US (including CA, NYC, & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
New York City Base Pay Range$146,901—$215,455 USDCalifornia Base Pay Range$129,273—$189,600 USDWashington Base Pay Range$117,521—$172,365 USDABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
How we rate this
Technical Animator at Epic Games rates 19 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Open the description and count.
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