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Voodoo

UI/UX Artist - Midcore Unit

Voodoo is hiring a UI/UX Artist - Midcore Unit in Paris, France. Level rates it ; you can apply on Voodoo.

Level's read on this job

  • On Level's scale, this role is Uses AI ●●○○: an ordinary role that requires AI tools.
  • Tools and skills the posting cites include Figma, Photoshop and Unity.
  • Level classifies it as a mid-level role.
  • Level lists 102 other open roles at Voodoo.

AI in this role

Design UI/UX flows and visual assets for mobile games while utilizing AI tools in the workflow.

figmaphotoshopunity
ui-designux-designgame-developmentasset-integration
About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.


In this role, you'll work across our midcore game portfolio, contributing your artistic skills to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your work will be central to delivering that.


You'll have the opportunity to contribute directly to the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while still having a significant impact on the creative direction within a dedicated and agile studio environment.

Role
  • Design UX flows and UI visual assets, working closely with the Game Designer to create intuitive and engaging player experiences

  • Contribute as a generalist UI/UX designer, applying strong visual design and art skills across both user experience and interface aesthetics

  • Build and maintain the product's UI/UX framework in Figma, ensuring consistency, scalability, and clear design documentation

  • Iterate quickly based on feedback, playtesting results, and evolving design needs in a fast-paced development environment

  • Prepare and export UI assets for implementation in Unity, collaborating with developers to resolve integration challenges

Profile
  • 3–5 years of UI art experience in mobile games

  • Solid UX design fundamentals with hands-on experience shipping titles

  • Proficient in Figma and Photoshop

  • Comfortable handling the implementation of UI and assets into Unity.

  • Experience building and maintaining UX/UI framework libraries within a game project

  • Comfortable using AI tools to accelerate prototyping and asset creation

  • Proactive mindset — able to identify product needs, source references, and drive solutions independently

Benefits

• Best-in-class compensation

• Other benefits according to the country you reside

How we rate this

UI/UX Artist - Midcore Unit at Voodoo rates 40 out of 100 for how much of the daily work is AI. That makes it Uses AI (AI Level 2 of 4). The level is about AI in the job, not seniority.

Classification

Uses AI. An ordinary role that requires AI tools.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

UI DesignUX DesignGame DevelopmentAsset IntegrationFigmaPhotoshopUnity

Questions you could be asked

  1. Tell me about a project where ui design was part of your work. What did you do?
  2. Tell me about a project where ux design was part of your work. What did you do?
  3. Tell me about a project where game development was part of your work. What did you do?
  4. Tell me about a project where asset integration was part of your work. What did you do?
  5. Walk me through how you've used Figma in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: UI Design, UX Design, Game Development, Asset Integration, and Figma. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
  • Put the AI tool in a bullet point about what you did, not just in a skills list. This role treats it as a required part of the job.

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