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Voodoo

UI/UX Artist - Paper.io 2

Voodoo is hiring a UI/UX Artist - Paper.io 2 for a remote role open to applicants in France. Level rates it ; you can apply on Voodoo.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • The posting lists this role as remote.
  • Level classifies it as a mid-level role.
  • Level lists 101 other open roles at Voodoo.

AI in this role

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Paper.io 2.

We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards.

Role
  • Support the Art director in the ideation and execution of the game’s vision.

  • Develop and optimize UX flows of new and existing features.

  • Create and maintain a comprehensive UI Style Bible and reusable component libraries.

  • Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices.

  • Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals.

  • Iterate quickly based on team feedback and live user data.

  • Propose creative ideas to boost player engagement and improve the user experience.

  • Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity.

Profile
  • 4+ years experience as a UI/UX Artist on shipped mobile games.

  • You must have experience designing in Figma.

  • Excellent design skills, with a keen eye for visual hierarchy, composition, and readability.

  • A keen eye for emerging mobile game trends with the ability to creatively deconstruct and learn from success cases.

  • Ability to design, document and execute a consistent UI visual language.

  • Experience collaborating with cross-functional remote teams.

  • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work

  • Fluent in English.

Benefits
  • Best-in-class compensation

  • Other benefits according to the country you reside

How we rate this

UI/UX Artist - Paper.io 2 at Voodoo rates 30 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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