Art Director - Draft Showdown
Voodoo is hiring an Art Director - Draft Showdown for a remote role open to applicants in France. Level rates it ; you can apply on Voodoo.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- This is listed as a remote role.
- Level classes it as an executive role.
- Voodoo has 103 other open roles on Level.
AI in this role
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
TeamYou will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototypes in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
In this role, you'll work across our midcore game portfolio, contributing your artistic leadership to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your vision will be central to delivering that.
You'll have the opportunity to drive the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while having a defining impact on the creative direction within a dedicated and agile studio environment.
RoleDefine and own the overall artistic vision for the game, ensuring consistency, quality, and alignment with the product's creative and commercial goals.
Establish and maintain a cohesive visual style across all art disciplines — UI/UX, characters, environments, VFX, and animation.
Lead, mentor, and inspire a multidisciplinary art team, providing clear creative direction and actionable feedback at every stage of production.
Collaborate closely with the General Manager to align the visual direction with gameplay intent and player experience goals.
Drive the creation and governance of visual style guides, asset pipelines, and quality benchmarks.
Actively contribute hands-on to key art assets and concepting where needed, setting the quality bar for the team.
Champion player-centric design thinking, using live data, competitor analysis, and playtesting insights to continuously refine the game's visual experience.
Proven experience as an Art Director or Senior Lead Artist on at least one shipped mobile title, ideally within the midcore genre.
Strong portfolio demonstrating end-to-end ownership of a game's visual identity, from early concept through to live product.
Deep understanding of the visual language of midcore games — including character design, environment art, UI/UX, and combat feedback systems.
Demonstrated ability to lead and develop multidisciplinary art teams in a fast-paced, iterative environment.
Hands-on proficiency in Unity, with the ability to implement, integrate, and optimise assets directly in-engine.
AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Fluent in English.
• Best-in-class compensation
• Other benefits according to the country you reside
How we rate this
Art Director - Draft Showdown at Voodoo rates 14 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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