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Ubisoft

Associate Monetization Director

Ubisoft is hiring an Associate Monetization Director in Montreal, Canada. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include monetization, game production and live ops.
  • Level classifies it as a senior role.
  • Level lists 294 other open roles at Ubisoft.
  • The role was posted within the past two weeks.

AI in this role

Lead monetization strategies, in-game store systems, and live operations for global gaming titles.

monetizationgame-productionlive-opsforecastingpricing-strategy

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

As an Associate Monetization Director, you will assume responsibility for the design, production and operation of tactical elements of monetization strategies and mechanisms. You will also investigate and optimize purchase flows, lead discussions with LRS, publishing and other third-party partners.

WHAT YOU'LL DO

- Lead the MTX / Player Engagement team and execute the monetization roadmap.
- Drive delivery of in-game store and currency systems from design to launch.
- Define specs, support production, and align cross-functional teams.
- Build forecasting models and track performance to optimize outcomes.
- Own pricing strategy (hard/soft currency) and ongoing rebalancing.
- Lead Battle Pass strategy, including redesigns and new offers.

Live Operations:
- Own MTX pipeline (planning to integration) and manage direct reports.
- Drive annual MTX planning and per-update offer strategy.
- Oversee store operations, reporting, and continuous improvement.
- Align MTX initiatives with Marketing, Community, Online, and Live teams.

Content & Design:
- Represent MTX within Creative and validation processes.
- Define best practices for assets and monetization design.
- Develop systems and offers supporting engagement and retention.
- Lead cross-brand partnerships and licensing initiatives.

Performance & Analytics:
Own MTX reporting and performance analysis.
Partner with Analytics to drive segmentation and optimization

WHAT YOU'LL BRING

  • Degree in business, economics, analytics (university, business school).
  • Proficient knowledge and understanding of operational processes, enabling anticipation of concerns or issues.
  • Solid knowledge of monetization and forecasting.
  • Entry-level knowledge and understanding of design, economic design and business.
  • Foundational technical expertise.
  • Ability to collaborate and communicate with all internal teams.
  • Ability to coach junior profiles.

How we rate this

Associate Monetization Director at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

MonetizationGame ProductionLive OpsForecastingPricing Strategy

Questions you could be asked

  1. Tell me about a project where monetization was part of your work. What did you do?
  2. Tell me about a project where game production was part of your work. What did you do?
  3. Tell me about a project where live ops was part of your work. What did you do?
  4. Tell me about a project where forecasting was part of your work. What did you do?
  5. Tell me about a project where pricing strategy was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Monetization, Game Production, Live Ops, Forecasting, and Pricing Strategy. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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