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Develop at Ubisoft Mentorship - Programming 2026-2027

Ubisoft is hiring a Develop at Ubisoft Mentorship - Programming 2026-2027 in Berlin, Germany. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • The posting mentions C, C# and Unity among its tools and skills.
  • Level classes it as an internship.
  • Ubisoft has 312 other open roles on Level.
  • Posted in the last few days.

AI in this role

Mentorship program for early-career programming professionals focused on game development using C++ or C#.

cc-sharpunity
game-developmentprogramming

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Develop at Ubisoft is a mentorship program for students and recent graduates (with less than two years of experience) looking to grow their skills in Game Design, Audio, Programming, or Cybersecurity. 

This initiative supports individuals from genders historically underrepresented in gaming and STEM.  

 

Develop at Ubisoft is one of several talent programs we offer to engage and support different audiences across the industry.  

Please note: this program is a mentorship program and is not tied to any hiring process. 

From January to May 2027, selected mentees will work on a project based on a given theme. They will be mentored by volunteer Ubisoft developers, including from our mobile studios, who will provide feedback and guidance throughout the mentorship to help them develop their own personal project. 

In the Programming track, you will develop and submit a game using either C++ or C# with a freely available development tool, such as Unity for mobile.

Eligibility criteria: 

  • At least 18 years old 

  • Currently enrolled in studies, or graduated in Spring 2024 or later 

  • Fewer than 2 years of professional experience 

  • Legally entitled to work in the country of application 

  • Applications may be submitted to only one location  

  • Individual entries only – team entries will not be considered

Additional criteria for Toronto applicants: 

  • Must be a student or recent graduate 

  • Must be a resident of Ontario 

  • Must have attended a recognized school, college or university in Ontario 

This program is designed to support early-career professionals from underrepresented genders – female and nonbinary – in the industry. By submitting an application, you confirm that you meet and accept the eligibility criteria outlined above. 

Apply with your resume, cover letter and, if available, a portfolio. Please also select your preferred track and location. 

Application period: October 1st –  October 31st   

We are looking for mentees in the locations where our participating studios are based: 

Canada (Montreal, Saguenay,Toronto);

France (Bordeaux, Lyon - Ivory Tower, Montpellier, Paris);

Germany (Berlin, Kolibri Games (mobile) - Berlin, Düsseldorf, Mainz);  

Italy (Milan);

Singapore;

Sweden (Malmö - Massive Entertainment);


 

How we rate this

Develop at Ubisoft Mentorship - Programming 2026-2027 at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Game DevelopmentProgrammingCC#Unity

Questions you could be asked

  1. Tell me about a project where game development was part of your work. What did you do?
  2. Tell me about a project where programming was part of your work. What did you do?
  3. What are the limits of C that you've run into, and how did you work around them?
  4. What's a project where you used C# hands-on?
  5. Walk me through how you've used Unity in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Game Development, Programming, C, C#, and Unity. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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