Game Designer - Midcore Games
Voodoo is hiring a Game Designer - Midcore Games for a remote role open to applicants in Poland. Level rates it ; you can apply on Voodoo.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- This is listed as a remote role.
- Level classes it as a senior role.
- Voodoo has 114 other open roles on Level.
- Posted in the last few days.
AI in this role
Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.
This role will be on-site in Warsaw.
TeamYou will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
RoleWe’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.
Define a clear, cohesive design pipeline
Pitch and implement big features to the team, deconstructing them into smaller components
Own game balancing, pace, feel
Always back up your ideas with available data points
Ability to deconstruct and analyze mobile games mechanics
Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.
Fine-tune game balancing, pacing, and feel
Benchmark the market to stay on top of new trends
Understanding of models and tools to analyze gameplay and user behavior
Proficiency in Unity a huge plus
Familiarity with Figma or similar visual collaboration software
Able to create a playable prototype individually as well as within a team
At least 5 years of professional experience in Game Development and at least 3 years as a game designer
Experience working on mobile games, F2P or RPG
Experience in designing LiveOps for a live product is a huge plus
Creative and hacker mindset
Good sense of gameplay experience, and special attention to detail
Communication skills in English, both written and verbal
Knowledge of casual games
Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback
Accountability, independence, and responsibility when given ownership over your work
An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day
AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work
Best-in-class compensation
Other benefits according to the country you reside
How we rate this
Game Designer - Midcore Games at Voodoo rates 27 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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