Level

Voodoo

Game Designer - Midcore Games

Voodoo is hiring a Game Designer - Midcore Games for a remote role open to applicants in Poland. Level rates it ; you can apply on Voodoo.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • This is listed as a remote role.
  • Level classes it as a senior role.
  • Voodoo has 114 other open roles on Level.
  • Posted in the last few days.

AI in this role

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

This role will be on-site in Warsaw.

Team

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

Role

We’re seeking a talented and seasoned Game Designer who is deeply passionate about RPG/midcore games and laser-focused on creating the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.

  • Define a clear, cohesive design pipeline

  • Pitch and implement big features to the team, deconstructing them into smaller components

  • Own game balancing, pace, feel

  • Always back up your ideas with available data points

  • Ability to deconstruct and analyze mobile games mechanics

  • Get involved in all aspects of game development: UI, UX, Game Design, logic, performance, etc.

  • Fine-tune game balancing, pacing, and feel

  • Benchmark the market to stay on top of new trends

  • Understanding of models and tools to analyze gameplay and user behavior

  • Proficiency in Unity a huge plus

  • Familiarity with Figma or similar visual collaboration software

  • Able to create a playable prototype individually as well as within a team

Profile
  • At least 5 years of professional experience in Game Development and at least 3 years as a game designer

  • Experience working on mobile games, F2P or RPG

  • Experience in designing LiveOps for a live product is a huge plus

  • Creative and hacker mindset

  • Good sense of gameplay experience, and special attention to detail

  • Communication skills in English, both written and verbal

  • Knowledge of casual games

  • Deep collaboration mindset, including excellent interpersonal and communication skills, and a positive mindset towards receiving, acting on, and giving feedback

  • Accountability, independence, and responsibility when given ownership over your work

  • An eagerness to learn new ways to perform your tasks in a more efficient way, and to improve yourself day after day

  • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work

Benefits:
  • Best-in-class compensation

  • Other benefits according to the country you reside

How we rate this

Game Designer - Midcore Games at Voodoo rates 27 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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