Level

Ubisoft

Gameplay Technical Lead (For Honor)

Ubisoft is hiring a Gameplay Technical Lead (For Honor) in Montreal, Canada. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • Level classifies it as a lead role.
  • Level lists 321 other open roles at Ubisoft.
  • The role was posted within the past two weeks.

AI in this role

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

As a Technical Lead Gameplay, you’ll be an established leader, an expert in your field, who will rely on past learnings to guide decisions in the present and proactively plan for the future. Your primary focus will be on gameplay, but you'll also be expected to contribute to animation and UI.

You’ll steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality.

With a responsibility to help your team of programmers develop their skills, you’ll coach and mentor them, empowering them to innovate and perform at their best.

Thanks to your expertise, credibility, and reliability, not only will developers on your project be able to turn to you for information and direction, but so will others. You’ll be a go-to person for guidance and a trusted advisor for Ubisoft employees worldwide. 


What you’ll do 

  • Define the technical vision within your area of specialization (gameplay, animation and UI) + plan its technical roadmap.
  • Regularly meet with your programming team to discuss progress; tackle setbacks; share updates; present features; give feedback; informatively and constructively explain the root causes of risks and issues; etc.
  • Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).  
  • Write elegant code customized to the hardware you’re working with.
  • Provide technical oversight by reviewing code and making technical validations.
  • Anticipate and assess complex, escalated issues + propose adapted solutions.
  • Sync up with other technical leads to remove blockers and keep production moving forward.
  • Communicate with interdependent teams on other projects to exchange information.  
  • Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.    

What you bring

  • An undergraduate degree in Computer Science, Computer Engineering,  Software Engineering, or equivalent 
  • Around 7 years of programming experience + 2 years of technical leadership
  • A deep understanding of a variety of game engines (Anvil is considered an asset), systems, programming languages (C++ is required, C# is considered an asset), interdependencies, and critical issues
  • A previous experience on a live game is considered an asset
  • The ability to make informed, immediate decisions with minimal long-term impacts
  • A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
  • Excellent mentorship, interpersonal, and presentation skills
  • A highly innovative and collaborative spirit
  • Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences 
  • A desire to share your knowledge to push the boundaries of technology & help others improve their skills


What to send our way

Your CV highlighting your education, experience, skills, and any games shipped

How we rate this

Gameplay Technical Lead (For Honor) at Ubisoft rates 34 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Get new AI jobs by email

One email a week with the new AI jobs, each rated for how much AI is in the work. No recruiter spam, unsubscribe in one click.

Free. One email a week. Unsubscribe in one click.

Similar roles

Other roles that involve little AI, at other companies.

What kind of AI work fits you?

Answer 12 practical questions in about three minutes. Get a simple profile, the work it points to, and live roles to explore next.

Find my next step

More jobs at Ubisoft

Related searches

Same AI level

Jobs by city