GPU Software Development Engineer
Intel is hiring a GPU Software Development Engineer. It pays $111k-$182k a year and Level rates it ; you can apply on Intel.
Level's read on this job
- Level rates this software engineer role Little AI ●○○○: aI is not part of the work.
- Tools and skills the posting cites include PyTorch, TensorFlow and C.
- Level classifies it as a mid-level role.
- Level lists 864 other open roles at Intel.
AI in this role
Validate and debug graphics software drivers and features across display, 3D, compute, and AI domains.
Job Description:
Join Intel and Build a Better Tomorrow Intel is in the midst of an exciting transformation, with a vision to create and extend computing technology to connect and enrich the lives of every person on Earth. So join us and help us create the next generation of technologies that will shape the future for decades to come.
Position Overview We are looking for a Graphics Software Engineer where the key goal will be to focus on rigorously ensuring the robustness and quality of our Graphics IP offerings through meticulous validation and debug of graphics issues. The ideal candidate should have strong quantitative, analytical, and problem-solving skills.
Key Responsibilities As a GPU Software Development Engineer, your responsibilities will include but are not limited to:
• Graphics Driver/Application related validation and debug activities
• Integrate upcoming graphics features into end-to-end validation flows
• Triage and Debug reported failures and drive issue resolution with software and hardware development teams
• Scale across end-to-end Display, Media, 3D, Compute and power conservation components
• Analyze cross component features to develop robust end user test scenarios
• Develop debug tools to improve graphics validation and debug efficiency
• Enable new features for Content Creation applications, Gaming and AI domains to improve functionality and performance on graphics products
What We're Looking For someone with:
• Ability to demonstrate strong quantitative, analytical, and problem-solving skills
Qualifications:
You must possess the minimum education requirements noted below and minimum required qualifications to be initially considered for this position. Additional preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications
- Bachelor's degree in Computer Science, Computer Engineering or related field with 3+ years of relevant experience
- OR Master's degree in Computer Science, Computer Engineering, or Electrical Engineering with 1+ years of relevant experience
- OR pursuing a PhD degree with 6+ months of relevant work or academic experience.
The required experience must include all the relevant experience in the following list: - Experience with computer graphics hardware and software and GPUs
- Software development experience - C, C++, Python programming expertise and experience required
- Validation, Debugging/Triage experience at the ingredient or platform level in one or more of the following domains: Graphics, Media, Display Technology
- Experience with CI/CD and automating complex workflows.
Preferred Qualifications Experience in the following: - Industry standard APIs and frameworks such as DirectX, OpenGL, OpenCL, Vulkan
- Experience on latest Windows OS architecture
- Framework and kernel debugging, Windows kernel internals
- Debugging Windows Driver Model (WDM/WDF), Kernel Mode Driver
- Understanding of media codecs and use-cases
- Knowledge of device and system-level architecture, especially x86 based devices
- Familiarity with various debug tools including Windbg, PIX, GPA, GPUView, emulators/JTAG-debuggers etc.
- Understanding in state-of-the-art machine learning and deep learning algorithms, techniques and best practices, Expertise in Deep Learning Frameworks: TensorFlow, PyTorch.
Job Type:
Experienced HireShift:
Shift 1 (United States of America)Primary Location:
US, California, FolsomAdditional Locations:
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of Trust
N/ABenefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $111,030.00-181,940.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.*
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.How we rate this
GPU Software Development Engineer at Intel rates 30 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- This job starts at
- $111k
- Typical software engineer job
- $167k
This posting starts 34% below the typical software engineer job. See software engineer jobs
Questions you could be asked
- Tell me about a project where gpu was part of your work. What did you do?
- Tell me about a project where graphics drivers was part of your work. What did you do?
- Tell me about a project where validation was part of your work. What did you do?
- Tell me about a project where debugging was part of your work. What did you do?
- Walk me through how you've used PyTorch in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: GPU, Graphics Drivers, Validation, Debugging, and PyTorch. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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