Level

NVIDIA

Graphics System Software Engineer

AI in this role

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.


NVIDIA is searching for an outstanding Graphics System Software Engineer to expand the AI for Experiences team. As a team member, you will work with dedicated graphics software engineers from a diverse set of backgrounds. These include gaming, deep learning, application and system development, and hardware invention. The team is distributed worldwide.


What you'll be doing:

As a member of this team, we develop advanced graphics and deep learning technologies that bring real-time AI to gamers and creators. We collaborate with industry leaders to build new APIs and systems. After that, we implement these across various GPU generations and operating systems. Design, develop, and maintain robust user-mode driver and platform code that serves as the foundation for key NVIDIA graphics technologies. Maneuver through an intricate development architecture, guaranteeing robust backward and forward compatibility across diverse GPU architectures, operating systems, and driver releases. Additionally, you will support the design, development, and validation of our next generation of graphics processors from design to store shelves.


What we need to see:

  • Hold a B.S. or higher degree in Computer Science/Engineering or similar field (or equivalent experience).
  • 5+ years of experience writing robust and well maintained C++.
  • 5+ years of experience working on platform, driver, or SDK development.
  • Solid background in algorithms, data structures, and computer architecture and working experience with DirectX 12, Vulkan, or other rendering APIs

Ways to stand out from the crowd:

  • Working experience in Windows or Linux User Mode Drivers
  • Experience with Game Development on Console, Desktop, or Mobile environments
  • Familiarity with the latest security methodologies for writing secure code
  • A strong standout colleague; self-motivated with great interpersonal skills

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until October 4, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

How we rate this

Graphics System Software Engineer at NVIDIA rates 26 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Open the description and count.

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