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Epic Games

Hard Surface Outsource Lead

Epic Games is hiring a Hard Surface Outsource Lead. It pays $137k-$228k a year and Level rates it ; you can apply on Epic Games.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • The posting mentions 3d modeling, hard surface art and outsource management among its tools and skills.
  • Level classes it as a lead role.
  • Epic Games has 135 other open roles on Level.

AI in this role

Manage external art vendors and provide creative feedback for hard surface assets in Fortnite at Epic Games.

3d-modelinghard-surface-artoutsource-managementgame-development

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART

What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Epic Games is searching for an experienced Hard Surface Outsourcing Lead to support and supervise creative hard surface content provided by outsource partners. Working alongside Hard Surface Art Leads, and reporting to the Hard Surface Cosmetics Lead, the Outsource Lead will provide front-line creative feedback for work submitted for Fortnite. Though the role will be mainly supervisory, the individual should be an experienced artist, having worked in AAA titles before, and have a solid hands-on art background, with a very strong foundation of 3D modelling for both hard and soft surfaces. The ideal candidate would be a talented 3D artist who is able to communicate equally effectively, both with outsource partners and internal teams, to ensure the timely delivery of high quality assets to the next stage in the art pipeline. Their skills will include; a keen artistic eye for ‘clean’ 3D modeling, documenting existing pipelines, creating blockouts, paintovers and exemplar assets and, ultimately, providing clear visual feedback to vendors at each stage of the process.

In this role, you will

  • Work closely with the HS Cosmetics Lead and HS Art Leads to pull together clear creative direction for the assets to be created, and then ensure this information is packaged and conveyed to the Vendor as clearly as possible. Work with Directors, Production, and internal partners to evaluate, hire, and onboard vendors
  • Collect or generate detailed documentation, video reference, and examples of art asset production, procedures, and engine requirements to support the external vendors
  • If required, making any needed fixes to keep assets consistent and technically game ready as they’re handed off from the outsource partner
  • Clearly communicating modeling and paint feedback to the outsource partner, and ensuring those creative notes and goals are met. Informing leadership in the event that isn’t happening
  • Communicating and partnering with the HS implementation team ensuring outsourced assets are ingested into the pipeline and engine correctly
  • When required, some amount of hands-on art production delivering assets for the project, ensuring they are familiar with and capable of working inside of the Epic pipeline
  • Bug support, triage, and resolution for any art assets that have been created by the outsourcing team

What we're looking for

  • Experience in shipping AAA titles across multiple platforms
  • Experienced shipping 3D production assets for games in either character, weapon, or prop disciplines
  • Experienced in game art asset creation in a variety of software packages including Maya, 3ds Max, Zbrush, Photoshop, Substance, etc
  • Experience in modeling, creating UV's and texturing is essential
  • Must be highly organized, self-driven, customer focused, and a great team player
  • Must be a clear and concise communicator, able to deliver complex creative feedback across external vendor locations
  • Experienced working within a team and a high pressure production environment
  • You’re user-focused, passionate, solutions-focused, and innovative
  • A PLUS - Fluency in languages other than English, including Chinese, German, Spanish, Italian, or Russian

This role is open to multiple locations across the US (including CA, NYC, & WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

New York City Base Pay Range$136,652—$227,754 USDCalifornia Base Pay Range$120,254—$200,424 USDWashington Base Pay Range$109,322—$182,204 USD

ABOUT US

Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

How we rate this

Hard Surface Outsource Lead at Epic Games rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

3d ModelingHard Surface ArtOutsource ManagementGame Development

Questions you could be asked

  1. Tell me about a project where 3d modeling was part of your work. What did you do?
  2. Tell me about a project where hard surface art was part of your work. What did you do?
  3. Tell me about a project where outsource management was part of your work. What did you do?
  4. Tell me about a project where game development was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: 3d Modeling, Hard Surface Art, Outsource Management, and Game Development. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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