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Dyson

Lead iOS Developer

Dyson is hiring a Lead iOS Developer in Singapore, Singapore. Level rates it ; you can apply on Dyson.

Level's read on this job

  • On Level's scale, this software engineer role is Little AI ●○○○: aI is not part of the work.
  • The posting mentions Claude, Copilot and Swift among its tools and skills.
  • Level classes it as a lead role.
  • Dyson has 418 other open roles on Level.

AI in this role

Lead iOS developer to own and scale the MyDyson mobile app platform, collaborating with cross-functional teams.

ClaudeCopilotSwiftSwiftuiUikitXctest

About Us

We own and develop the MyDyson mobile app, which is at the forefront of Dyson's IoT experience. We are proud of what we have built so far; we have more than 2 million active users worldwide and our IoT platform has over 8 million connected Dyson machines. We have huge ambition to grow this platform and as we connect more machines from more categories, the challenge is significant

About the Role

We are looking for an Lead iOS Engineer to join our mobile app team. This is a senior individual contributor role where you will take ownership of significant areas of the iOS platform, lead complex feature development, and contribute to shaping our technical direction.

You are skilled in iOS engineering, proactive in driving improvements, and comfortable working across teams to deliver scalable and reliable solutions.

Our Tech
Our iOS app uses a modular architecture and follows modern design patterns such as MVVM and/or Clean Architecture.

We primarily use:

  • Swift as our core language

  • Swift Concurrency (async/await) and Combine for asynchronous programming

  • UIKit and increasingly SwiftUI for UI development

  • Dependency injection patterns for modular and testable code

  • Networking layers built on URLSession and/or third-party abstractions

Our testing stack includes XCTest for unit and UI testing. We continuously evaluate tools and frameworks to enhance code quality, developer productivity, and app performance.

What you’ll be doing

  • Own and deliver complex features and systems within the iOS app, ensuring high quality and scalability

  • Contribute to architectural decisions and technical design, collaborating with senior engineers and tech leads

  • Write clean, maintainable, and well-tested code aligned with modern iOS best practices

  • Work closely with cross-functional teams including product, design, QA, cloud, and embedded engineering

  • Drive improvements in app performance, reliability, and maintainability

  • Participate actively in design reviews, code reviews, and technical discussions, providing thoughtful feedback

  • Mentor and guide other engineers through code reviews, pairing, and knowledge sharing

  • Evaluate and drive adoption of new tools, frameworks, and approaches to enhance engineering effectiveness

  • Contribute to technical planning by providing input on trade-offs, dependencies, and implementation strategies

About You

  • You are passionate about building high-quality mobile experiences that improve users’ everyday lives

  • You thrive in collaborative, Agile environments and take ownership of your work

  • You have 8+ years of experience building and shipping iOS applications used by real customers

  • You have strong expertise in Swift and modern iOS architectures (e.g., MVVM, Clean Architecture)

  • You are experienced with asynchronous programming (e.g., async/await, Combine, or similar)

  • You have a solid understanding of app performance, memory management, and debugging

  • You are experienced with unit and UI testing, and understand the importance of quality engineering practices

  • You have experience owning features or subsystems end-to-end, from design to production

  • You are comfortable influencing technical decisions within your team

  • You actively support and mentor other engineers

  • You are pragmatic and delivery-focused, while maintaining a high bar for engineering quality

  • You are comfortable using AI-powered developer tools (e.g., GitHub Copilot, Claude, or similar) to improve productivity, applying sound engineering judgment to validate outputs


Dyson is an equal opportunity employer. We know that great minds don’t think alike, and it takes all kinds of minds to make our technology so unique. We welcome applications from all backgrounds and employment decisions are made without regard to race, colour, religion, national or ethnic origin, sex, sexual orientation, gender identity or expression, age, disability, protected veteran status or other any other dimension of diversity.

How we rate this

Lead iOS Developer at Dyson rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

ClaudeCopilotSwiftSwiftuiUikitXctest

Also common in software engineer jobs at this level

Pay

Typical software engineer job
$167k

This posting doesn't list pay. Use the typical software engineer figure when pay comes up. See software engineer jobs

Questions you could be asked

  1. What's a project where you used Claude hands-on?
  2. Walk me through how you've used Copilot in your day-to-day work.
  3. What are the limits of Swift that you've run into, and how did you work around them?
  4. What's a project where you used Swiftui hands-on?
  5. Walk me through how you've used Uikit in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Claude, Copilot, Swift, Swiftui, and Uikit. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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