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Voodoo

Lead Software Engineer - Performance Marketing

Voodoo is hiring a Lead Software Engineer - Performance Marketing for a remote role open to applicants in France. Level rates it ; you can apply on Voodoo.

Level's read on this job

  • Little AI ●○○○ is how Level rates this software engineer role: aI is not part of the work.
  • The posting lists this role as remote.
  • Tools and skills the posting cites include Claude, Cursor and Claude Code.
  • Level classifies it as a lead role.
  • Level lists 100 other open roles at Voodoo.

AI in this role

Lead a team of playable ads developers, driving creative innovation and hands-on production of interactive mobile advertising formats.

ClaudeCursorClaude CodeCodexElevenlabsUnityLuna
software-engineeringgame-developmentplayable-adsteam-leadership
About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.


Team

Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games and consumer apps.

Role

Voodoo is looking for a Lead Software Engineer for our Playable Ads team as part of our Central Growth Team. In this role, you'll lead key initiatives developed by our playable ads team, while staying hands-on with production and driving innovation in our playable ad formats across games.

Key tasks
  • Lead and coach a small team of playable ads developers/strategists embedded within franchise-dedicated squads, ensuring high autonomy and strong performance

  • Stay hands-on with playable ad production, contributing directly to the creation and iteration of high-quality playable creatives

  • Oversee operational topics for the playable team, including workflows, tooling, and best practices

  • Drive innovation in playable ad formats, constantly exploring new mechanics, interactions, and creative concepts to stay ahead of market trends

  • Collaborate closely with the Growth Manager and creative strategists to align on priorities and franchise-level objectives

  • Benchmark competitor playable ads and analyze performance data to improve production quality and effectiveness

  • Act as a technical and/or strategic reference for the team, providing guidance on both development and marketing performance topics

  • Support the rollout of playable ads across multiple game franchises, adapting formats to each title's creative strategy

  • Contribute to defining and evolving the playable ads chapter's vision, standards, and processes


Profile
  • 4+ years of experience in playable ad or game development

  • Hands-on, maker mindset - you're comfortable getting into production yourself while also stepping back to coordinate

  • Experience with relevant playable ads development tools or frameworks Unity (Luna), Cocos Creator or other relevant platforms

  • Knowledge of object-oriented programming and web game development

  • Hands-on experience with AI-assisted development (Claude Code, Codex, Cursor) and asset generation (Scenario, Flux, ElevenLabs)

  • Solid understanding of mobile marketing performance metrics and creative testing

  • Proven ability to mentor and coach peers

  • You have entrepreneurial mindset and can adapt to a high-paced environment

  • You can demonstrate excellent teamwork and collaboration skills

  • You are fluent in English (fluency in French is a plus)

Benefits
  • Competitive salary upon experience

  • Swile restaurant lunch voucher

  • Gymlib sports subscription (100% taken in charge by us)

  • Sidecare healthcare coverage for your family

  • Child day care facilities (Les Petits Chaperons rouge)

  • Wellness activities in our Paris office

  • Creative hackathon

  • Unlimited vacation policy

  • Full stack desk and computer equipment upon your request

  • Cooperate within a globally diverse team and a rich cross-cultural work environment

How we rate this

Lead Software Engineer - Performance Marketing at Voodoo rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Software EngineeringGame DevelopmentPlayable AdsTeam LeadershipClaudeCursorClaude CodeCodex

Also common in software engineer jobs at this level

Pay

Typical software engineer job
$167k

This posting doesn't list pay. Use the typical software engineer figure when pay comes up. See software engineer jobs

Questions you could be asked

  1. Tell me about a project where software engineering was part of your work. What did you do?
  2. Tell me about a project where game development was part of your work. What did you do?
  3. Tell me about a project where playable ads was part of your work. What did you do?
  4. Tell me about a project where team leadership was part of your work. What did you do?
  5. Walk me through how you've used Claude in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Software Engineering, Game Development, Playable Ads, Team Leadership, and Claude. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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