Lighting Team Lead - Assassin’s Creed Franchise
Ubisoft is hiring a Lighting Team Lead - Assassin’s Creed Franchise in Quebec City, Canada. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- Level classifies it as a lead role.
- Level lists 288 other open roles at Ubisoft.
- The role was posted in the last few days.
AI in this role
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Lighting Team Lead at Ubisoft Quebec City, you will support a small team of artists working on lighting for the Assassin’s Creed franchise while contributing directly to production.
You’ll combine your lighting expertise with people management, planning, and coordination to support your team’s growth and artistic and technical goals. You’ll help maintain visual quality, artistic consistency, and game performance while working within engine constraints and production schedules.
What you’ll do
- Support and coach team members through regular one-on-one meetings, taking their strengths, needs, and goals into account and encouraging mentoring, learning, and career development
- Foster a collaborative work environment that supports self-direction, knowledge sharing, and well-being, while providing constructive feedback and recognizing contributions
- Plan and coordinate the team’s work, clarify goals and expectations, and assign tasks based on skills, capacity, workload, and schedules
- Monitor deliverables, anticipate production risks, adjust plans, and communicate priorities, issues, and team needs to relevant stakeholders
- Facilitate collaboration across disciplines, studio teams, and outsourcing partners to manage dependencies and resolve lighting issues, drawing on an understanding of artists’ day-to-day work
- Contribute directly to lighting production, including lighting setups, moods, and atmospheric elements for environments, gameplay sequences, and cinematics
- Ensure lighting meets artistic direction, gameplay needs, narrative requirements, and engine constraints, while optimizing the balance between visual quality and performance
- Collaborate with the Graphics Technical Director and programming teams to develop and improve lighting tools and features
- Participate in artistic and technical reviews, incorporate feedback, maintain deliverable quality, and improve lighting guidelines, best practices, and collaboration methods
- Carry out other related tasks
What you bring to the team
- Relevant lighting experience in the video game industry, ideally in AAA game production
- A good understanding of light behaviour, colour theory, image composition, and the artistic foundations of lighting
- Good knowledge of real-time and pre-rendered lighting, including game engine constraints and performance considerations
- An understanding of video game production stages and how different disciplines work together
- The ability to plan and coordinate a team’s work while contributing directly to production and adapting priorities as needs change
- An interest in people management and artist development, with a collaborative approach that supports trust, self-direction, accountability, clear communication, constructive feedback, sound judgment, and empathy
- Resourcefulness, proactivity, and effective problem-solving skills
- Previous experience in people management, mentoring, or supporting artists, an asset
What to send our way
- Your CV highlighting your lighting skills, relevant experience, and experience managing or supporting a team
- A portfolio or project links showcasing your lighting work
How we rate this
Lighting Team Lead - Assassin’s Creed Franchise at Ubisoft rates 37 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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