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NVIDIA

Physical Design Engineer

NVIDIA is hiring a Physical Design Engineer. Level rates it ; you can apply on NVIDIA.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • Tools and skills the posting cites include Icc2, Dc and Pt.
  • Level classifies it as a mid-level role.
  • Level lists 2,700+ other open roles at NVIDIA.

AI in this role

Perform physical design and timing closure for advanced NVIDIA GPU and mobile chips.

icc2dcptstar-rcinnovusvoltusredhawkicvcalibreperlpythontcl+1
physical-designvlsitiming-closurefloorplanning

We are now looking for VLSI Physical Design Engineers in Hsinchu office, Taiwan. We utilize latest process technology, advanced EDA tools, and sophisticated design methodology. We always work on the most challenging designs, and push for performance limit.

What you’ll be doing:

  • A role in physical design for NVIDIA GPU and Mobile chips.

  • Participate in various aspects of physical design, including full chip floorplanning, power/clock distribution, timing optimization, place & route, timing closure, power/signal integrity analysis, and physical verification.

  • Troubleshoot a wide variety of design and flow complicated issues, and apply proactive intervention.

  • Collaborate with RTL, DFT and Circuit designers to ensure high quality of design implementation.

What we need to see:

  • BS in Engineering or Science or equivalent experience

  • Power user of EDA tools from Synopsys (ICC2/DC/PT/STAR-RC), Cadence (EDI/Innovus/Voltus) or Ansys (Redhawk)

  • Experience in Clock/Power Distribution, P&R, Timing closure, RC Extraction, and verification on advanced technology nodes

  • 2+ years of experience in above areas

Ways to stand out from the crowd:

  • MS in Engineering or Science

  • Knowledge in FinFET technology, circuit design, and package design

  • Experience in physical verification tools from Synopsys (ICV) or Mentor (Calibre)

  • Proficiency in Perl, Python, TCL and Makefile scripts

How we rate this

Physical Design Engineer at NVIDIA rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Physical DesignVlsiTiming ClosureFloorplanningIcc2DcPtStar Rc

Questions you could be asked

  1. Tell me about a project where physical design was part of your work. What did you do?
  2. Tell me about a project where vlsi was part of your work. What did you do?
  3. Tell me about a project where timing closure was part of your work. What did you do?
  4. Tell me about a project where floorplanning was part of your work. What did you do?
  5. Walk me through how you've used Icc2 in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Physical Design, Vlsi, Timing Closure, Floorplanning, and Icc2. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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