Principal Software Engineer, App Performance
Roblox is hiring a Principal Software Engineer, App Performance in San Mateo, United States. It pays $295k-$345k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- Little AI ●○○○ is how Level rates this software engineer role: aI is not part of the work.
- Pay on this posting starts 77% higher than the typical software engineer posting on Level.
- The posting mentions visa sponsorship.
- The posting mentions C, Lua and performance profiling among its tools and skills.
- Roblox has 268 other open roles on Level.
AI in this role
Spearhead stability and performance improvements across the cross-platform C++ game engine and client app codebases.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Consumer App Performance team is looking for a Principal Software Engineer to spearhead stability and performance improvements. You will work across system-level, cross-platform C++ game engine, and front-end codebase, partnering with teams across the company to identify bad behavior patterns and performance bottlenecks, ship measurable improvements, and prevent regressions over time.
Our team owns the end-to-end performance of Roblox, from speed and responsiveness to efficiency and stability, across all devices and platforms we support: mobile, desktop, and console.
You will:
- Drive research of new opportunities, build and execute roadmaps to improve stability and resilience of Roblox across all target platforms
- Design novel solutions to prevent and mitigate crashes, hangs, and other interruptions that hurt user experience.
- Build robust defense mechanisms for early detection of stability anomalies through real-time monitoring, alerting, and CI/CD automation.
- Work with stakeholders across Engineering, Product, and Design to align on priorities, tradeoffs, and rollout plans; ensure performance improvements support the user experience.
- Deliver improvements and guardrails that scale across mobile, desktop, and console, with informed tradeoffs for mobile constraints.
You have:
- 10+ years of experience: working with complex client application codebases, proficiency in C++, knowledge of Lua or other scripting languages is a plus.
- Comfort with ambiguity: able to dive into unfamiliar codebases, unblock yourself, and take projects from greenfield/MVP → production-grade.
- Deep understanding of client platforms: hands-on experience in performance profiling and triaging issues on one or more of mobile or desktop platforms, deep understanding of platform API and best practices to implement performance and robust code.
- Systems thinking: ability to build systems that work and keep on working reliably (measurement, monitoring, regression prevention).
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$295,250—$345,040 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Principal Software Engineer, App Performance at Roblox rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- This job starts at
- $295k
- Typical software engineer job
- $167k
This posting starts 77% above the typical software engineer job. See software engineer jobs
Questions you could be asked
- Tell me about a project where performance profiling was part of your work. What did you do?
- Tell me about a project where software engineering was part of your work. What did you do?
- Tell me about a project where client architecture was part of your work. What did you do?
- Tell me about a project where crash mitigation was part of your work. What did you do?
- Tell me about a project where cross platform development was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Performance Profiling, Software Engineering, Client Architecture, Crash Mitigation, and Cross Platform Development. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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