Principal Software Engineer, Client - Wild Rift
Riot Games is hiring a Principal Software Engineer, Client - Wild Rift in Shanghai, China. Level rates it ; you can apply on Riot Games.
Level's read on this job
- Little AI ●○○○ is how Level rates this software engineer role: aI is not part of the work.
- Level classes it as a lead role.
- Riot Games has 183 other open roles on Level.
AI in this role
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That's where you come in.
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Principal Software Engineer, you’ll lead the development of key features and model high standards of engineering excellence.
As a Principal Software Engineer on Wild Rift, you will leverage your deep technical expertise and vision to define the direction of the client across core architecture, rendering, performance, and device scalability, enhancing the player experience across the game. You will work closely with the leadership team to set the client architecture vision, multi-year roadmap, engineering standards, and architectural guardrails, while aligning stakeholders across Riot and co-development partners to turn that direction into shipped outcomes. Joining a passionate and driven team, you will help shape the premier mobile League of Legends experience enjoyed by millions of players worldwide, delivering high-impact results and memorable moments that last a lifetime.
Responsibilities:
- Define the client technical strategy, architecture, and multi-year roadmap, and set the engineering standards and architectural guardrails the client team builds to.
- Own the client’s non-functional quality bar, including frame time, memory, startup time, crash rate, thermal behavior, and device-tier quality across a fragmented mobile hardware matrix.
- Lead the architecture of Unity client systems and frameworks, including gameplay-facing systems, UI, content/runtime boundaries, asset management, and rendering/performance foundations.
- Drive rendering and graphics direction, including quality tiers, visual budgets, shader and asset constraints, and tooling needed to scale from flagship to low-spec devices.
- Lead the toughest cross-cutting client problems hands-on, from investigation and technical design through rollout and post-launch validation.
- Establish the profiling, observability, and automated quality/performance gates needed to measure, protect, and continuously improve the client.
- Establish and maintain the Unity engine optimization pipeline, with the ability to diagnose and resolve underlying performance overhead caused by engine-level issues.
- Raise engineering quality through RFCs, design reviews, code reviews, technical standards, and mentorship across the client organization.
- Partner closely with gameplay, tech art, design, QA, release, platform, and co-development teams to align execution and raise the technical bar across the full client surface.
Required Qualifications:
- BS in Computer Science, computer engineering, or related field, or equivalent experience.
- 4+ years as a tech lead or principal engineer setting technical direction for a mobile game client.
- 8+ years deep experience building and shipping large-scale Unity-based mobile game clients (iOS and Android), or equivalent experience extending and operating a commercial game engine at the runtime, rendering, or client architecture layer.
- Strong modern C# and a track record of architecting large, live client codebases.
- Proven, measurable quality and performance wins on constrained, low-spec hardware across a wide device matrix.
- Hands-on experience profiling and optimizing CPU, GPU, and memory behavior using industry-standard tooling.
- Experience leading technical design reviews, setting engineering standards, and driving strategy across teams.
Desired Qualifications:
- Experience working in co-development environments.
- Experience on a MOBA or other real-time competitive game at global scale, in the tens of millions of players or more.
- Experience extending Unity engine systems, asset/build pipelines, or client performance tooling for a large live mobile game.
- Shader authoring and PBR pipeline experience, or close technical art collaboration on a high-quality art style.
- Experience supporting emerging markets and fragmented Android hardware.
- Familiarity with applying machine learning to rendering or asset pipelines.
How we rate this
Principal Software Engineer, Client - Wild Rift at Riot Games rates 31 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Also common in software engineer jobs at this level
Pay
- Typical software engineer job
- $168k
This posting doesn't list pay. Use the typical software engineer figure when pay comes up. See software engineer jobs
Want an expert to read your CV for this job?
Free. Send your CV and the role you want next. You get your review by email within 24 hours.
Get new software engineer jobs by email
One email a week with the new software engineer jobs, each rated for how much AI is in the work. No recruiter spam, unsubscribe in one click.
Free. One email a week. Unsubscribe in one click.
Similar roles
Software Engineering roles that involve little AI, at other companies.
What kind of AI work fits you?
Answer 12 practical questions in about three minutes. Get a simple profile, the work it points to, and live roles to explore next.
Find my next step