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Voodoo

Product Manager - Helix Jump

Voodoo is hiring a Product Manager - Helix Jump for a remote role open to applicants in Türkiye. Level rates it ; you can apply on Voodoo.

Level's read on this job

  • Level rates this role Little AI ●○○○: aI is not part of the work.
  • The posting lists this role as remote.
  • Tools and skills the posting cites include product management, ab testing and game design.
  • Level classifies it as a mid-level role.
  • Level lists 103 other open roles at Voodoo.

AI in this role

Drive product strategy, level design, and feature iteration for the mobile game Helix Jump.

product-managementab-testinggame-designdata-analysismobile-gaming
About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

Team

Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

You will join a new Live Studio focused on Helix Jump, one of Voodoo’s most iconic hypercasual hits.

Our ambition is to give Helix Jump a second life: preserve what made it successful, improve the quality and game feel, and evolve it into a stronger hybrid-casual / casual live game.

You will be part of a small, lean, and ambitious team with high ownership and fast iteration.

Role

As a Product Manager, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.

  • Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression

  • Develop and iterate on game mechanics and features that enhance the core gameplay loop

  • Analyze player behavior, game metrics, and feedback to identify opportunities for improvement

  • Collaborate with engineers and artists to bring level designs and features to life

  • Structure, run, and monitor A/B tests to validate design decisions and optimize player experience

  • Balance game difficulty curves to ensure appropriate challenge and retention across all levels

  • Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends

  • Test and playtest levels and features to ensure quality and enjoyment

  • Contribute to the product roadmap and strategic direction

  • Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data

Profile
  • 2+ years of professional experience in game design, product specialist, or similar role in the mobile gaming industry

  • Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful

  • Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions

  • Understanding of player psychology and what drives engagement, retention, and satisfaction

  • Strong communication skills and ability to clearly articulate design ideas to cross-functional teams

  • Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback

  • Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games

Benefits
  • Best-in-class compensation

  • Other benefits according to the country you reside

How we rate this

Product Manager - Helix Jump at Voodoo rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Product ManagementAb TestingGame DesignData AnalysisMobile Gaming

Questions you could be asked

  1. Tell me about a project where product management was part of your work. What did you do?
  2. Tell me about a project where ab testing was part of your work. What did you do?
  3. Tell me about a project where game design was part of your work. What did you do?
  4. Tell me about a project where data analysis was part of your work. What did you do?
  5. Tell me about a project where mobile gaming was part of your work. What did you do?

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  • List these exact terms on your resume: Product Management, Ab Testing, Game Design, Data Analysis, and Mobile Gaming. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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