Raytracing Compiler Engineer - Developer and Performance Technology
NVIDIA is hiring a Raytracing Compiler Engineer - Developer and Performance Technology in Santa Clara, United States. It pays $224k-$357k a year and Level rates it ; you can apply on NVIDIA.
Level's read on this job
- On Level's scale, this role is Uses AI ●●○○: an ordinary role that requires AI tools.
- Level classifies it as a senior role.
- Level lists 2,600+ other open roles at NVIDIA.
AI in this role
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.
We are looking for a Raytracing Compiler Engineer to join as a member of our international engineering team.
What you'll be doing:
Guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs.
Design and develop new compiler passes and optimizations required to meet the high-performance and low compilation time requirements of the compiler.
Work with global compiler, hardware and application teams to oversee improvements and problem resolutions.
Apply and adapt the latest compiler technologies to produce premier, robust, supportable compilers and tools.
Get a chance to influence and work on new GPU architectures.
What we need to see:
B.S. or higher degree in Computer Science/Engineering or equivalent experience.
12+ years of compiler development experience, including 3+ years of experience in LLVM with a focus on code generation.
Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.
Proficient in compiler design and in performance analysis tools.
Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks.
Strong background in software engineering principles crafting robust and maintainable solutions to challenging problems.
Good communication and documentation skills and self-motivated.
Ways to stand out from the crowd:
Masters or PhD preferred, with 5+ years of relevant experience.
Developing compiler optimizations and code generation for GPUs!
Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications.
You should have strong interpersonal skills and be capable of leading and influencing others in the department.
Widely considered to be one of the technology world’s most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are:224,000 USD – 356,500 USD for Level 5; and 272,000 USD – 431,250 USD for Level 6.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 3, 2026.This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.How we rate this
Raytracing Compiler Engineer - Developer and Performance Technology at NVIDIA rates 45 out of 100 for how much of the daily work is AI. That makes it Uses AI (AI Level 2 of 4). The level is about AI in the job, not seniority.
Uses AI. An ordinary role that requires AI tools.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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