Research Scientist, Robotics Research - PhD New College Grad 2026
NVIDIA is hiring a Research Scientist, Robotics Research - PhD New College Grad 2026 in Seattle, United States. It pays $168k-$265k a year and Level rates it ; you can apply on NVIDIA.
Level's read on this job
- Level rates this research scientist role Builds AI ●●●●: the job is building AI systems.
- Tools and skills the posting cites include PyTorch, JAX and computer vision.
- Level lists 2,700+ other open roles at NVIDIA.
AI in this role
NVIDIA is at the forefront of the AI and robotics revolution, and our robotics teams are on a mission to build the essential technology that can enable any company to become a robotics company. The Seattle Robotics Lab is passionate about fundamental and applied robotics research across the full robotics stack, including perception, planning, control, reinforcement learning, imitation learning, and simulation. This research strives to transform research paradigms, transfer into NVIDIA’s robotics and simulation products, and build new robotics markets for the world.
The Seattle Robotics Lab has led many influential works that have been presented at top robotics, AI, and computer vision conferences; these works include BayesSim, cuRobo, DeXtreme, DiSECT, Factory, GraspNet, ITPS, MimicGen, RVT, and SHAC. (See our publications page for a complete list.) The work has deeply impacted the research community and NVIDIA products, including Isaac Sim, Isaac Lab, and Isaac Manipulator. Furthermore, SRL collaborates closely with other research and engineering teams to advance and use the Cosmos and GR00T-N foundation models, as well as the Newton physics simulation engine. The team is targeting several grand challenges in robotics and is aiming to achieve never-before-seen capabilities within 2-3 years. We are looking for research scientists to play a pivotal role in these efforts. These scientists must have outstanding research and engineering skills, a proven research track record, strong supporting references, and a team-first approach.
What you will be doing:
Developing algorithms, models, and methods for robotic manipulation and loco-manipulation, for both industrial and household applications;
Integrating these methods into real-world robotic manipulation systems, including those consisting of collaborative robot arms, industrial robot arms, mobile manipulators, humanoids, and dexterous hands;
Contributing to multi-person research projects that require a diverse set of skills across the robotics and machine learning stack;
Engaging with the academic community through high-impact publications, conferences, workshops, and code releases;
Collaborating with product managers and engineering teams to transfer your research into NVIDIA products that will have real-world impact;
Mentoring interns joining NVIDIA during their PhD programs.
What we need to see:
Completing a PhD in Robotics, Machine Learning, Computer Science, Electrical Engineering, Mechanical Engineering, or a related field (or equivalent experience).
A strong research track record, with work published in top robotics and AI conferences and journals such as RSS, CoRL, ICRA, IROS, IJRR, T-RO, NeurIPS, ICML, ICLR, CVPR, ICCV, ECCV, and EMNLP.
Exceptional programming skills in Python, as well as proficiency in modern deep learning frameworks (PyTorch or JAX), robotics frameworks (ROS or ROS2), and physics simulation frameworks (Isaac Sim/Lab or MuJoCo). Familiarity with C++, CUDA, and Warp is a plus.
Exceptional communication, collaboration, and interpersonal skills, with significant experience working on teams.
Comfort in working through the complexities of simulation and real-world robotics, including debugging physics simulators and renderers under rapid development; selecting, setting up, maintaining, and enhancing complex robotics hardware; debugging real-world communication systems; and designing robust workflows for model training and evaluation.
The following research areas and applications are of particular interest:
Bimanual and dexterous manipulation
Mobile manipulation and humanoid loco-manipulation
Multisensory perception (e.g., vision, tactile, and force/torque sensing)
Simulation, sim-to-real, and real-to-sim
Vision-language-action (VLA) models, including architectural advancements, large-scale training, and test-time reasoning
Industrial applications, such as bin-picking, kitting, and assembly
The Seattle Robotics Lab is now located in a brand-new office in the vibrant Fremont neighborhood of Seattle.
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 168,000 USD – 264,500 USD.You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 3, 2026.This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.How we rate this
Research Scientist, Robotics Research - PhD New College Grad 2026 at NVIDIA rates 96 out of 100 for how much of the daily work is AI. That makes it Builds AI (AI Level 4 of 4). The level is about AI in the job, not seniority.
Builds AI. The job is building AI systems.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in research scientist jobs at this level
Pay
- This job starts at
- $168k
- Typical research scientist job
- $192k
This posting starts 12% below the typical research scientist job. See research scientist jobs
Questions you could be asked
- Walk me through a computer vision problem you solved, from raw data to a deployed model.
- Walk me through how you've used PyTorch in your day-to-day work.
- What are the limits of JAX that you've run into, and how did you work around them?
- How would you decide a model or AI system is ready to ship?
- Tell me about a time a model underperformed in production. How did you find out, and what did you change?
Adapt your resume
- List these exact terms on your resume: Computer vision, PyTorch, and JAX. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Lead with what you built, trained or shipped. This role is judged on the AI system itself, not the tools around it.
Get your CV reviewed before you apply
Send your CV and the role you want next. Your review arrives by email within 3 days.
Get new research scientist jobs (Builds AI ●●●●) by email
One email a week, each job rated for how much AI is in the work. No recruiter spam, unsubscribe in one click.
Free.
Similar roles
Research roles that build AI, at other companies.
What kind of AI work fits you?
Answer 12 practical questions in about three minutes. Get a simple profile, the work it points to, and live roles to explore next.
Find my next step