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NVIDIA

Senior Graphics Shader Compiler Engineer

NVIDIA is hiring a Senior Graphics Shader Compiler Engineer in Santa Clara, United States. It pays $184k-$288k a year and Level rates it ; you can apply on NVIDIA.

Level's read on this job

  • Builds AI ●●●● is how Level rates this role: the job is building AI systems.
  • Level classes it as a senior role.
  • NVIDIA has 2,600+ other open roles on Level.

AI in this role

We are looking for an enthusiastic and competent Senior Graphics Shader Compiler Engineer for an exciting and fun role in our GPU Software organization. We deliver features and improvements to better realize the potential of NVIDIA GPUs for a growing range of computational workloads, ranging from deep learning, scientific computation, and self-driving cars to graphics workloads for AAA game titles on gaming platforms. Our compiler organization makes its mark on every GPU NVIDIA produces. Would you like to add this to your accomplishments?

We need you as a key member of a talented team of compiler engineers that is working on a core compiler component for our graphics drivers as well as for accelerating general purpose computation on the GPU. You will be solving critical problems working alongside some of the top valued diverse minds in GPU computing and systems software, doing what you enjoy. If this sounds like a fun challenge, we want to hear from you!

What you'll be doing:

  • Work on design and implementation of significant parts of the compiler.
  • Work on performance analysis and design/implementation of new optimizations.
  • Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions.
  • Seek interesting and meaningful compilation problems for state-of-the-art GPU technologies.
  • Contribute to open-source projects (LLVM, DXC - HLSL compiler).
  • Propose, design, and implement SPIR-V extensions, represent NVIDIA in Khronos.
  • Participate and contribute to the future of SPIR-V as a standard graphics interchange format.

What we need to see:

  • BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience.
  • 8+ years of experience and strong background in compilers.
  • You would need strong C/C++ programming skills, as well as a deep understanding of parallel programming models.
  • Experience with compiler optimizations, especially working with LLVM infrastructure.

Ways to stand out from the crowd:

  • Experience developing CUDA, DirectX, OpenGL/Vulkan applications
  • Background with developing compiler optimizations and code generation for GPUs.
  • Ability to do code generation and building a good compiler framework.

With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology industry's most desirable employers. We have some of the most brilliant and hardworking people in the world working with us and our product lines are growing fast in some of the hottest state of the art fields such as Virtual Reality, Artificial Intelligence, Deep Learning and Autonomous Vehicles.

Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 184,000 USD – 287,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until November 3, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

How we rate this

Senior Graphics Shader Compiler Engineer at NVIDIA rates 82 out of 100 for how much of the daily work is AI. That makes it Builds AI (AI Level 4 of 4). The level is about AI in the job, not seniority.

Classification

Builds AI. The job is building AI systems.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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