Senior Software Engineer, Computer Graphics
Roblox is hiring a Senior Software Engineer, Computer Graphics in San Mateo, United States. It pays $227k-$295k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- Level rates this software engineer role Builds AI ●●●●: the job is building AI systems.
- Pay on this posting starts 36% higher than the typical software engineer posting on Level.
- The posting mentions visa sponsorship.
- The posting mentions Roblox Engine, AI research and 3d graphics among its tools and skills.
- Roblox has 271 other open roles on Level.
AI in this role
Build foundational 3D graphics and engine infrastructure to power synthetic data generation for frontier AI 3DGen models.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
We are seeking an experienced Senior Software Engineer with a deep background in 3D computer graphics and engine development to join the ML Data Pod within the Foundation AI team. In this role, you will build the foundational infrastructure that powers our next-generation AI capabilities.
As the AI landscape rapidly shifts toward spatial and 3D generation, high-quality data has become the ultimate bottleneck. You will be instrumental in solving this challenge by unlocking the Roblox engine as a massive, scalable platform for synthetic data generation.
This is a unique opportunity to bridge the gap between cutting-edge AI research and low-level engine architecture. You will be navigating unmapped territory—shaping how we represent and structure complex 3D data (such as meshes, materials, lighting, and scene graphs) to effectively train state-of-the-art 3DGen models. Ultimately, the synthetic pipelines you architect will directly fuel the frontier AI models that will define the future of immersive 3D content creation for millions of creators worldwide.
Responsibilities
- Synthetic Data Generation: Spearhead initiatives to leverage the Roblox engine to procedurally generate the massive, high-fidelity 3D datasets required for training frontier 3DGen models.
- Cross-Functional Collaboration: Partner closely with AI research scientists to translate complex model training requirements into actionable engine features, while collaborating with core engine teams to implement them safely and efficiently.
- Pipeline Architecture: Design, build, and optimize scalable graphics and engine-level systems capable of generating diverse spatial, geometric, and visual data at scale.
- Technical Integration: Drive the technical direction for embedding synthetic data generation workflows into the existing engine architecture without compromising core performance.
Minimum Qualifications
- 5+ years of experience building and shipping complex, production-grade software systems
- Deep expertise in 3D computer graphics, rendering pipelines, and game engine architecture.
- Strong proficiency in systems programming (e.g., C++) with a proven track record of writing highly optimized, scalable code.
- Experience extracting, modifying, or manipulating programmatic data from within a complex engine environment.
- Strong communication skills with a demonstrated ability to bridge the gap between machine learning researchers and low-level systems engineers.
- Bonus: Familiarity with machine learning data pipelines, automated synthetic data generation, or 3D generative AI architectures.
Preferred Qualifications
- Background in geometry, linear algebra, or related mathematical domains
- Experience with graphics APIs or frameworks a plus but not required
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$227,370—$295,250 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Senior Software Engineer, Computer Graphics at Roblox rates 90 out of 100 for how much of the daily work is AI. That makes it Builds AI (AI Level 4 of 4). The level is about AI in the job, not seniority.
Builds AI. The job is building AI systems.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Pay
- This job starts at
- $227k
- Typical software engineer job
- $167k
This posting starts 36% above the typical software engineer job. See software engineer jobs
Questions you could be asked
- Tell me about a research question you investigated. What did you find?
- Tell me about a project where 3d graphics was part of your work. What did you do?
- Tell me about a project where computer graphics was part of your work. What did you do?
- Tell me about a project where synthetic data was part of your work. What did you do?
- Tell me about a project where c was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: AI Research, 3d Graphics, Computer Graphics, Synthetic Data, and C. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
- Lead with what you built, trained or shipped. This role is judged on the AI system itself, not the tools around it.
Get your CV reviewed before you apply
Send your CV and the role you want next. Your review arrives by email within 3 days.
Get new software engineer jobs (Builds AI ●●●●) by email
One email a week, each job rated for how much AI is in the work. No recruiter spam, unsubscribe in one click.
Free.
Similar roles
Software Engineering roles that build AI, at other companies.
What kind of AI work fits you?
Answer 12 practical questions in about three minutes. Get a simple profile, the work it points to, and live roles to explore next.
Find my next step