Senior Software Engineer - Core UX Studio
Roblox is hiring a Senior Software Engineer - Core UX Studio in San Mateo, United States. It pays $197k-$243k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- On Level's scale, this software engineer role is Little AI ●○○○: aI is not part of the work.
- The listed pay starts 18% above the typical software engineer posting on Level.
- Roblox mentions visa sponsorship in this posting.
- Tools and skills the posting cites include C, UI Frameworks and software engineering.
- Level lists 271 other open roles at Roblox.
AI in this role
Build desktop application features and IDE tools with occasional integration of AI-assisted capabilities at Roblox.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Sr. Studio Software Engineer, not only will you be one of the coolest humans on the planet; you will also be a key contributor to the evolution of Roblox Studio which is the primary IDE for making massive multiplayer online games on the Roblox platform. Who wouldn’t want to do that? Studio provides tools for 3D modeling, animation, complete SDLC and testing for teams and individual game developers. This role does not require experience in the aforementioned. Large scale desktop application experience will suffice.
You’ll work on projects involving:
- Core user features - UI frameworks,, windowing systems, code generation
- “AI Native” features - building well integrated AI features into Studio
- Foundational application architecture, including OS integration and building our our third party plugin ecosystem.
- Working with UX designers for overall design language for Studio both on visual, motion, and interactive elements.
- Building central backend systems
You will:
- Design and execute on the architecture and technical direction that will be the future of our application
- Own and deliver complex technical projects from the planning stage through execution
- Work cross functionally, across teams and technology platforms
- Mentor team members helping them improve their professional skills and expertise
- Design, develop, and implement technological practices, patterns, and strategies
- Participate in building the world's best professional application for massively multiplayer game development
You have:
- 5+ years in developing and deploying top of the line user facing applications
- Bachelor's degree in Computer Science, or a similar technical field
- 1+ years of experience with C++.
- Experience with UI frameworks like React, Cocoa, WPF, or others is a plus
You are:
- Proficient with industry standards, best practices, testability, and design patterns
- Organized and analytical with the ability to track numerous separate threads to their appropriate resolution
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$196,750—$243,290 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Senior Software Engineer - Core UX Studio at Roblox rates 25 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- This job starts at
- $197k
- Typical software engineer job
- $167k
This posting starts 18% above the typical software engineer job. See software engineer jobs
Questions you could be asked
- Tell me about a project where software engineering was part of your work. What did you do?
- Tell me about a project where desktop applications was part of your work. What did you do?
- Tell me about a project where ui development was part of your work. What did you do?
- What's a project where you used C hands-on?
- Walk me through how you've used UI Frameworks in your day-to-day work.
Adapt your resume
- List these exact terms on your resume: Software Engineering, Desktop Applications, UI Development, C, and UI Frameworks. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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