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Roblox

Senior Software Engineer, iOS

Roblox is hiring a Senior Software Engineer, iOS in San Mateo, United States. It pays $197k-$243k a year and Level rates it ; you can apply on Roblox.

Level's read on this job

  • Little AI ●○○○ is how Level rates this software engineer role: aI is not part of the work.
  • Pay on this posting starts 18% higher than the typical software engineer posting on Level.
  • The posting mentions visa sponsorship.
  • The posting mentions Swift, Objective C and Swiftui among its tools and skills.
  • Roblox has 271 other open roles on Level.

AI in this role

Lead architecture and implementation for the iOS mobile app foundation at Roblox.

SwiftObjective CSwiftuiUikit
iosmobile-developmentperformance-optimizationarchitecture

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

The Consumer Platform team owns the mobile app foundation that makes Roblox feel fast, fluid, and reliable for millions of players and is dedicated to delivering superior performance, reliability, and user experience on all platforms Roblox runs on. This team is building a seamless and engaging user interface that facilitates intuitive interactions, and maintains high performance & reliability standards.

We're hiring an exceptional Senior iOS engineer to help us push the bar even higher.

You will:

  • Shape & improve the iOS experience on Roblox
  • Lead architecture and implementation on a large, evolving Swift/Objective-C codebase
  • Push the platform forward by adopting the latest iOS, hardware, and iOS capabilities.
  • Partner deeply with product, design, and data science

You have:

  • 3+ years of leading the design and delivery of mobile features at scale.
  • BS/MS in Computer Science, Engineering, or equivalent experience.
  • Deep, hands-on expertise in Swift and Objective-C, with a real point of view on modern iOS architecture (Swift Concurrency, SwiftUI/UIKit interop, modularization).
  • Experience working in very large codebases with many contributors. You know how to ship safely, instrument well, and keep build times sane.
  • Strong product sense. You can tell the difference between an interaction that's correct and one that feels right, and you fight for the latter.
  • Excellent judgment under ambiguity

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.

Annual Salary Range$196,750—$243,290 USD

Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.

For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

How we rate this

Senior Software Engineer, iOS at Roblox rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

iOSMobile DevelopmentPerformance OptimizationArchitectureSwiftObjective CSwiftuiUikit

Also common in software engineer jobs at this level

Pay

This job starts at
$197k
Typical software engineer job
$167k

This posting starts 18% above the typical software engineer job. See software engineer jobs

Questions you could be asked

  1. Tell me about a project where ios was part of your work. What did you do?
  2. Tell me about a project where mobile development was part of your work. What did you do?
  3. Tell me about a project where performance optimization was part of your work. What did you do?
  4. Tell me about a project where architecture was part of your work. What did you do?
  5. Walk me through how you've used Swift in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: iOS, Mobile Development, Performance Optimization, Architecture, and Swift. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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