Senior Software Engineer - Release
Roblox is hiring a Senior Software Engineer - Release in San Mateo, United States. It pays $243k-$295k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- Little AI ●○○○ is how Level rates this software engineer role: aI is not part of the work.
- The listed pay starts 46% above the typical software engineer posting on Level.
- Roblox mentions visa sponsorship in this posting.
- Tools and skills the posting cites include C#, Python and TypeScript.
- Level lists 271 other open roles at Roblox.
AI in this role
Build developer-facing backend services, telemetry, and automated rollout infrastructure for cross-platform releases at Roblox.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Senior Software Engineer on our Release Engineering team, you will build the systems that hundreds of engineers across Roblox use every day to safely ship code to tens of millions of concurrent players. Your work will empower teams to ship bold, high-impact changes quickly and confidently on every device Roblox runs on. If you enjoy building developer-facing infrastructure where reliability and blast radius directly impact end-users, you will be right at home on our growing team.
You Will:
- Design and develop backend services and automation that power our release and experimentation process across desktop, mobile, console, VR, and servers
- Work in C++ engine code to improve telemetry reporting, enhance feature rollout and automatic abort capabilities, and extend release functionality
- Build progressive client and server rollout, regression detection, and automated rollback systems that keep our weekly multi-platform releases safe at scale
- Work directly with engineering customers to turn pain points into durable, flexible, and safe-by-default tooling
You Have:
- 5+ years building backend services with C#, Python, TypeScript, or similar
- Familiar with and comfortable working with C++
- Familiar with telemetry instrumentation and observability practices
- Bachelor's degree or above in Computer Science or similar
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$243,290—$295,250 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Senior Software Engineer - Release at Roblox rates 10 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Also common in software engineer jobs at this level
Pay
- This job starts at
- $243k
- Typical software engineer job
- $167k
This posting starts 46% above the typical software engineer job. See software engineer jobs
Questions you could be asked
- What's a project where you used C# hands-on?
- Walk me through how you've used Python in your day-to-day work.
- What are the limits of TypeScript that you've run into, and how did you work around them?
- What's a project where you used C hands-on?
Adapt your resume
- List these exact terms on your resume: C#, Python, TypeScript, and C. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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