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Ubisoft

Technical Art Director - CCTG Imaginarium

Ubisoft is hiring a Technical Art Director - CCTG Imaginarium in Montreal, Canada. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • On Level's scale, this role is Works on AI ●●●○: the daily work is on AI products, without building the model.
  • Tools and skills the posting cites include Comfyui, Houdini and Lora.
  • Level classifies it as a senior role.
  • Level lists 296 other open roles at Ubisoft.
  • The role was posted in the last few days.

AI in this role

Help production teams integrate generative AI tools and workflows as a Technical Art Director at Ubisoft.

comfyuihoudiniloracontrolnet
generative-aitechnical-artworkflow-integrationmodel-evaluation

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a Technical Art Director at Ubisoft Montréal in the CCTG Imaginiarum team, you will help production teams integrate generative artificial intelligence into their workflows. You will connect the capabilities of these tools with practical production needs, working closely with Product, Development, and Production teams.

What you’ll do

  • Serve as a technical resource for generative artificial intelligence tools used by production teams
  • Track technology developments and contribute to the team’s technical direction
  • Assess the feasibility of production requests and recommend suitable solutions
  • Define and share good practices for using generative artificial intelligence
  • Understand team needs and propose solutions that account for production constraints
  • Identify workflow improvements and prioritize initiatives by their value and impact
  • Help users adopt tools and build confidence in using them
  • Present new tools and share practices across teams
  • Explain technical concepts clearly to users
  • Work with Product, Development, and Production teams on integration needs

What you bring to the team

  • Experience in game, film, visual effects, or animation production, or a related field, including an understanding of deadlines, quality, and performance needs
  • Familiarity with game engines and technical art workflows; technical art experience is an asset
  • Experience with generative artificial intelligence tools in production, or a strong interest in applying them to production needs
  • Knowledge of generative artificial intelligence models and platforms, including open-source and proprietary options and concepts such as LoRA and ControlNet
  • Experience with ComfyUI, Houdini, or another node-based system
  • Technical and artistic judgment and the ability to explain complex topics to different audiences
  • A thoughtful approach to focused initiatives, teamwork, and continuous learning, including when production is under pressure
  • Experience in a small or mid-sized studio as an asset

What to send our way

  • Your CV highlighting relevant skills and experience
  • Links to relevant technical projects or tools, if available

How we rate this

Technical Art Director - CCTG Imaginarium at Ubisoft rates 65 out of 100 for how much of the daily work is AI. That makes it Works on AI (AI Level 3 of 4). The level is about AI in the job, not seniority.

Classification

Works on AI. The daily work is on AI products, without building the model.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

Generative AITechnical ArtWorkflow IntegrationModel EvaluationComfyuiHoudiniLoraControlnet

Questions you could be asked

  1. Tell me about a project where generative ai was part of your work. What did you do?
  2. Tell me about a project where technical art was part of your work. What did you do?
  3. Tell me about a project where workflow integration was part of your work. What did you do?
  4. Tell me about a project where model evaluation was part of your work. What did you do?
  5. Walk me through how you've used Comfyui in your day-to-day work.

Adapt your resume

  • List these exact terms on your resume: Generative AI, Technical Art, Workflow Integration, Model Evaluation, and Comfyui. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
  • Show where AI is part of your daily process, not a one-off project. This role expects it to be a running habit.

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