Technical Art Director (Unreal)
Ubisoft is hiring a Technical Art Director (Unreal) in Montreal, Canada. Level rates it ; you can apply on Ubisoft.
Level's read on this job
- Little AI ●○○○ is how Level rates this role: aI is not part of the work.
- Level classes it as an executive role.
- Ubisoft has 321 other open roles on Level.
AI in this role
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal.
You will help define the project’s technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices.
What you’ll do
- Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features
- Supervise and support a team of three Technical Artists and one Principal Technical Artist
- Develop and maintain technical solutions in Unreal to support visual goals and production needs
- Evaluate constraints related to rendering, memory, performance, and graphics systems in order to recommend appropriate solutions
- Design, improve, or integrate tools and workflows to support artistic and technical production pipelines
- Support creative and programming teams in solving complex technical challenges
- Define and maintain technical standards, best practices, and reference documentation
- Prepare technical reviews and recommend improvements to graphics production processes
- Monitor relevant technological advancements and share learnings with teams
- Contribute to recruiting, mentoring, and developing technical art talent
What you bring to the team
- Experience in technical direction within technical art or graphics programming in the video game industry
- Experience managing, mentoring, or coordinating technical teams
- Advanced knowledge of Unreal and deep understanding of rendering systems and graphics architecture
- Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization
- Experience with digital art tools and 3D software such as Maya, 3ds Max, and Substance Painter or similar tools
- Understanding of programming or scripting languages such as C++, Python, or C#
- Ability to clearly communicate technical concepts to a variety of partners
- Collaborative, structured, and solution-oriented approach
What to send our way
- Your CV highlighting your relevant skills and accomplishments
- Examples of projects, technical documentation, or other work relevant to the role
How we rate this
Technical Art Director (Unreal) at Ubisoft rates 21 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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