Level

Ubisoft

Technical Level Designer

Ubisoft is hiring a Technical Level Designer in Sofia, Bulgaria. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • The posting mentions Ue5, Ue4 and Unity among its tools and skills.
  • Level classes it as a mid-level role.
  • Ubisoft has 334 other open roles on Level.
  • Posted in the last few days.

AI in this role

Create and implement system design elements, act as a technical reference, and bridge tech and design teams for AAA video games.

ue5ue4unity
gameplay-metricsprototypinglevel-designoptimization

Founded in 2006, Ubisoft Sofia celebrates 20 years as a leading AAA studio, now home to over 220 professionals. Part of Vantage Studios, the creative house behind Assassin’s Creed, Far Cry, and Rainbow Six, the team in Sofia has contributed to 22 titles across major platforms. A longtime Assassin’s Creed partner, the studio has contributed to the creation of iconic entries including Black Flag, Origins, Valhalla, Mirage, and Shadows, while also leading key projects such as Liberation and Rogue. Ubisoft Sofia continues to shape immersive experiences through creativity, expertise, and innovation.

Your role

As a Technical Level Designer you will create and implement system design elements into the game. You will act as a technical reference and serve as a bridge between tech and design.



Your daily adventure

PARTICIPATE IN THE PROTOTYPING AND PRODUCTION
Of technical elements of a feature

HELP THE LEVEL DESIGN TEAM KEEP THE BALANCE
Between technical constraints and creative vision


PARTICIPATE IN THE DATA OPTIMIZATION PHASE OF THE PROJECT
And validate the Level Design Team’s compliance with technical constraints


CREATE GAMEPLAY METRICS
And ensure that they are kept by the team

BE A TECHNICAL REFERENCE TO THE TEAM
By understanding, applying and creating best practices

PROACTIVELY PROVIDE FEEDBACK AND SUGGESTIONS
On improving tools and methods

COLLABORATE WITH ALL TEAMS
On creating, testing and implementing new gameplay features

DESIGN AND IMPLEMENT MORE COMPLEX, ABSTRACT OR TECHNICALLY CHALLENGING ELEMENTS
Which impact the entire game

Your skills

KNOWLEDGE
Familiarity with game engines such as UE5, UE4, Unity, etc. is a plus
Strong attention to detail, adaptable, proactive, and autonomous
Good analytical and problem-solving skills
Ability to clearly express ideas, both spoken and written
 

DRIVE AND ENTHUSIASM
Curiosity and drive to understand how things work
Eagerness to learn

 

COMMUNICATION SKILLS
Collaborate effectively with other team members
Good level of English

 

We offer

Multicultural & friendly working environment
Working with the best professionals in the games industry on AAA video games
Flexible working hours & additional days off
Private medical health & dental care
Employee assistance program
Learning & knowledge sharing programs
International trainings & conferences
Top location next to Borisova Garden Park
Public transport card & food vouchers
Gifts for special occasions
Free games & game dev merchandise
Memorable parties & teambuilding events

HOW TO APPLY
Please send us a copy of your updated CV in English.
If you have a portfolio, please include it with your application.
All applications will be reviewed with strict confidentiality and only short-listed candidates will be contacted.

    How we rate this

    Technical Level Designer at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

    Classification

    Little AI. AI is not part of the work.

    1. ●●●● Builds AI80 to 100
    2. ●●●○ Works on AI60 to 79
    3. ●●○○ Uses AI40 to 59
    4. ●○○○ Little AI0 to 39

    Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

    Prepare for this job

    Built from this posting and from similar jobs on Level.

    Skills and AI tools this role asks for

    Gameplay MetricsPrototypingLevel DesignOptimizationUe5Ue4Unity

    Questions you could be asked

    1. Tell me about a project where gameplay metrics was part of your work. What did you do?
    2. Tell me about a project where prototyping was part of your work. What did you do?
    3. Tell me about a project where level design was part of your work. What did you do?
    4. Tell me about a project where optimization was part of your work. What did you do?
    5. Walk me through how you've used Ue5 in your day-to-day work.

    Adapt your resume

    • List these exact terms on your resume: Gameplay Metrics, Prototyping, Level Design, Optimization, and Ue5. An applicant tracking system matches the wording, not the idea.
    • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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