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Ubisoft

TEXTURE & LOOKDEV SUPERVISOR - Hybride VFX

Ubisoft is hiring a TEXTURE & LOOKDEV SUPERVISOR - Hybride VFX in Montreal, Canada. Level rates it ; you can apply on Ubisoft.

Level's read on this job

  • On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
  • Tools and skills the posting cites include Mari, Substance Painter and Photoshop.
  • Level classifies it as a lead role.
  • Level lists 287 other open roles at Ubisoft.
  • The role was posted in the last few days.

AI in this role

Lead the texturing and look development team, creating photorealistic textures and shaders for complex assets in high-end VFX productions.

MariSubstance PainterPhotoshopArnoldHoudiniNuke
texturinglookdevshadingvfxpipeline

Founded in 1991, Hybride is Quebec's first digital visual effects studio. For over 30 years, the Hybride team has been reinventing the visual effects industry, one project at a time.

We are looking for a Texture & LookDev Supervisor to manage our texturing and look development team. In this dual leadership and hands-on role, you will lead shows, build and refine pipeline setups and workflows, help with crewing, oversee team performance and growth, as well as directly create photorealistic textures and shaders for complex assets.

Department & Team Leadership

  • Assign tasks, mentor artists, and ensure the department delivers top-tier organic and hard-surface assets for high-end VFX.

  • Assist with hiring, crewing decisions, talent reviews, and ongoing performance management.

  • Enforce strict department Quality Control (QC) standards across all published assets before downstream delivery.

Creative Execution & Look Development

  • Build high-detail textures from internal art or client-supplied references.

  • Lead look development and shading in Arnold for Houdini, delivering physically accurate materials for creatures, characters, and hard-surface assets that hold up in shot context.

  • Partner closely with the Lighting team to verify that assets lookdev behaves consistently photoreal

  • Build optimized procedural shading networks and custom material setups when production requires it.

Pipeline, Technical & Production

  • Collaborate with the Head of CG and Technical Directors (TDs) to establish department best practices within the studio's existing pipeline.

  • Work directly with Production, Modeling, FX, CFX and Lighting teams to design sequence-specific workflows for maximum efficiency.

  • Assist Production with project bidding, asset scope estimates, and schedule management to hit key delivery milestones.

  • Explore new tools and methodologies to drive department efficiency and elevate visual quality.

  • Standardize, ingest, and integrate texture and lookdev packages delivered by external vendors.

  • Write and maintain comprehensive technical documentation and pipeline guides.

  • 5+ years proven track record leading or supervising artists within a film/high-end VFX production studio environment.

  • Demonstrated experience texturing and shading complex organic CG creatures and digital humans.

  • Advanced knowledge of Mari/Substance Painter, and Photoshop.

  • Deep expertise in shader creation, materials accuracy and AOVs.

Strong Assets

  • Knowledge of Arnold and Houdini

  • Knowledge of Nuke

  • Has experience with Copernicus, Machine Learning and AI tools

  • Deep knowledge of characters/creatures build workflows

Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.

Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.

At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.

How we rate this

TEXTURE & LOOKDEV SUPERVISOR - Hybride VFX at Ubisoft rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

Prepare for this job

Built from this posting and from similar jobs on Level.

Skills and AI tools this role asks for

TexturingLookdevShadingVfxPipelineMariSubstance PainterPhotoshop

Questions you could be asked

  1. Tell me about a project where texturing was part of your work. What did you do?
  2. Tell me about a project where lookdev was part of your work. What did you do?
  3. Tell me about a project where shading was part of your work. What did you do?
  4. Tell me about a project where vfx was part of your work. What did you do?
  5. Tell me about a project where pipeline was part of your work. What did you do?

Adapt your resume

  • List these exact terms on your resume: Texturing, Lookdev, Shading, Vfx, and Pipeline. An applicant tracking system matches the wording, not the idea.
  • Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.

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