Unreal Engine Motion Designer - Mob Control
Voodoo is hiring an Unreal Engine Motion Designer - Mob Control for a remote role open to applicants in France. Level rates it ; you can apply on Voodoo.
Level's read on this job
- Level rates this role Little AI ●○○○: aI is not part of the work.
- The posting lists this role as remote.
- Level lists 100 other open roles at Voodoo.
- The role was posted in the last few days.
AI in this role
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 1000+ employees, 8 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publishers worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps like BeReal and Wizz.
Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games (hypercasual, hybrid, 100% IAP).
Working within our Creative Marketing team, you will be working on one of our top performing games, gathering +10M downloads per month, Mob Control.
You will be responsible for crafting visually compelling, gameplay-driven 3D ad creatives using Unreal Engine. From concept to final render, you'll have full ownership of the production pipeline.
Create eye-catching 3D mobile ad creatives that clearly communicate gameplay and drive performance
Build and animate complete scenes in Unreal Engine: characters, environments, VFX, lighting
Use Blueprint scripting and/or code (C++) to simulate gameplay logic, interactions, and camera behaviors
Translate and adapt ad concepts, animations into Unreal Engine with high fidelity
Take ownership of the entire ad creation pipeline: from ideation and scene setup to rendering and final polish
Apply storytelling and visual clarity to highlight core gameplay loops within 20–30 second formats
Collaborate with Creative and UA teams to test, learn, and iterate quickly
Strong generalist skills in Unreal Engine: modeling, texturing, lighting, animation, and rendering
Proficient in Blueprint scripting and familiar with coding (C++ or similar) for scene logic and behavior
Proficient with After Effects
Strong user of AI pipelines
Strong background creating performance marketing ads in Unreal Engine
Understanding of mobile ad performance metrics like CTR, CPI, and ROAS
Comfortable working with optimized assets and keeping performance constraints in mind
Experience with Blender, Maya and animation tools are nice to have
How we rate this
Unreal Engine Motion Designer - Mob Control at Voodoo rates 18 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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