Games Creative/Design Director
Roblox is hiring a Games Creative/Design Director in San Mateo, United States. It pays $288k-$336k a year and Level rates it ; you can apply on Roblox.
Level's read on this job
- On Level's scale, this role is Little AI ●○○○: aI is not part of the work.
- Roblox mentions visa sponsorship in this posting.
- Tools and skills the posting cites include game design, creative direction and team leadership.
- Level lists 271 other open roles at Roblox.
- The role was posted within the past two weeks.
AI in this role
Guide incubator creators in the successful design and development of novel games on the Roblox platform.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As Creative/Design Director, you will be responsible for guiding Incubator creators toward the successful development of novel games (Read about novel games, the Incubator program and its charter at https://create.roblox.com/build). This design & creative leader will be instrumental in helping Incubator participants find the right rich game dynamics for their games, whether these creators come from the Roblox creator community or the off-platform traditional game community. The ideal candidate has a history of creative leadership (including design) across a variety of games, along with a broad knowledge of design elements and their application in successful games across the industry. You will report to the Senior Lead, Incubator.
You will:
- Own design feedback to all (external) Incubator creators
- Oversee group feedback on specific builds and milestones
- Ideate on alchemy of Roblox and traditional success to help creators find innovation and value in their games
- Foster creator-to-creator community interactions, both individually and by creating sustainable processes and partnerships
- Build and execute effective design related workflows between internal disciplines and Roblox creators
- Collaborate cross-functionally (production, product, analytics, engineering, marketing, partnerships and more) to facilitate design related deliverables and deadlines
- Work with marketing and creative teams to devise and execute on GTM strategies
- Support analytics to set up goals, measure impact, and increase growth KPIs
- Help the novel games initiative across non-Incubator projects as needed
You have:
- 15+ years of creative or game design experience with proven track record of conceptualizing, creating, guiding and refining game designs
- Ability to adapt and learn new game and platform dynamics, in order to demonstrate expertise in both traditional and Roblox game design
- Superb written and verbal communication skills that guide and convince
- Experience leading cross-functional execution with various teams including production, product, analytics, engineering, marketing, partnerships and more
- Domain experience with UGC, social and gaming; ability to understand and design for player behavior, expectations and trends
- Understanding of game design, principles and mechanics
- Experience working with 3rd party creators and developers
- Ability to thrive in a fast-paced, agile and iterative development environment
- Ability to adapt to changing circumstances and ambiguity
- Excellent organization skills
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$287,590—$336,450 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
How we rate this
Games Creative/Design Director at Roblox rates 0 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
Prepare for this job
Built from this posting and from similar jobs on Level.
Skills and AI tools this role asks for
Questions you could be asked
- Tell me about a project where game design was part of your work. What did you do?
- Tell me about a project where creative direction was part of your work. What did you do?
- Tell me about a project where team leadership was part of your work. What did you do?
- Tell me about a project where community management was part of your work. What did you do?
Adapt your resume
- List these exact terms on your resume: Game Design, Creative Direction, Team Leadership, and Community Management. An applicant tracking system matches the wording, not the idea.
- Attach one line of real, concrete experience to at least one of them. A tool named with nothing behind it rarely survives a human read.
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