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Riot Games

Manager, VFX Art - Unpublished R&D Product

Riot Games is hiring a Manager, VFX Art - Unpublished R&D Product in Singapore, Singapore. Level rates it ; you can apply on Riot Games.

Level's read on this job

  • Little AI ●○○○ is how Level rates this role: aI is not part of the work.
  • Level classifies it as a senior role.
  • Level lists 186 other open roles at Riot Games.

AI in this role

Riot Games was founded on the principle that putting players first leads to the exceptional. In 2009, we released League of Legends—today, millions log in each month. As we expand our global content, we seek a VFX Lead based in Singapore to elevate our visual effects and maintain alignment across Riot and partner studios.

We’re looking for someone humble yet confident in their craft—passionate about impact, clarity, and visual effects that bring champions and their abilities to life. You’ll bridge Riot’s creative vision with partner studio execution, ensuring skin VFX meet a world-class standard through clear feedback, craft direction, and collaboration.

That's where you come in.

As a VFX Lead on the Singapore Studio (Unpublished R&D Product), you will lead the visual effects discipline, driving craft quality, partner alignment, and production excellence. You will provide clear creative direction, ensure consistency across internal and external teams, and uphold Riot’s quality bar. You will collaborate closely with cross-functional partners and mentor VFX artists to deliver high-quality, readable, and impactful visual effects. You will report into the Associate Art Director of the team.

Responsibilities:

  • Lead, mentor, and grow the VFX craft in Singapore, ensuring it serves as a center of excellence for delivering feedback, aligning with partner studios, and upholding Riot’s quality bar.
  • Own the full lifecycle management of VFX team members—from selection and onboarding through performance development, feedback, and exits where necessary—ensuring the right people and skills are in place to deliver at Riot’s quality bar.
  • Set clear performance expectations for VFX staff and partner teams, providing regular feedback and managing performance effectively and empathetically.
  • Provide clear, actionable feedback to partner studios to ensure all VFX work meets the project’s bar for readability and clarity.
  • Partner closely with studios throughout the production process—from kickoff through delivery—to ensure alignment on creative direction, technical quality, and schedule.
  • Build strong relationships with partner studios, creating an environment of trust, transparency, and shared pursuit of craft excellence.
  • Review and evaluate VFX deliveries, providing guidance on timing, color, composition, and motion to ensure clarity and visual impact.
  • Collaborate with the Associate Art Director, art discipline leads, and Production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations.
  • Identify and communicate risks or blockers early, partnering with production and partner studios to maintain sustainable delivery.
  • Contribute to documentation, visual guides, and training materials that clarify VFX standards and expectations for partner teams.
  • Occasionally provide hands-on guidance or paintovers to demonstrate desired motion, timing, or readability.
  • Foster a culture of collaboration, openness, and continuous learning with partner studios, ensuring alignment with Riot’s values and player-first mindset.

Required Qualifications:

  • 7+ years of professional experience creating visual effects for games, film, or real-time content.
  • 3+ years in a lead or supervisory role providing feedback, mentorship, and direction to VFX artists.
  • Deep mastery of VFX fundamentals—timing, color, composition, motion, and readability.
  • Experience with game engines (Unreal, Unity, or proprietary) and VFX toolchains.
  • Proven experience collaborating with and managing partner studios or external VFX teams.
  • Strong communication skills—able to articulate feedback and creative intent clearly across cultures and disciplines.
  • Excellent stakeholder management skills; able to work effectively with art, tech, and production partners.
  • Fluent in English (spoken and written).

Desired Qualifications:

  • Experience working on AAA titles
  • Familiarity with modern VFX tools and systems
  • Experience improving workflows or optimizing real-time performance
  • Experience collaborating across multiple disciplines
  • Multilingual communication skills (e.g., Mandarin)

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

  • Full relocation support
  • Comprehensive health insurance for you, your spouse, and children
  • Open paid time off
  • Retirement benefits with company matching
  • Life insurance, parental leave, plus short-term and long-term disability
  • Play Fund so you can deepen your knowledge of our players and community through games
  • We’ll double down on your donations of time and money to non-profits

How we rate this

Manager, VFX Art - Unpublished R&D Product at Riot Games rates 37 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.

Classification

Little AI. AI is not part of the work.

  1. ●●●● Builds AI80 to 100
  2. ●●●○ Works on AI60 to 79
  3. ●●○○ Uses AI40 to 59
  4. ●○○○ Little AI0 to 39

Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.

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