Principal AI Software Engineer, Multimodal Systems (Gaming)
Razer is hiring a Principal AI Software Engineer, Multimodal Systems (Gaming). It pays €70k-€121k a year and Level rates it ; you can apply on Razer.
Level's read on this job
- Little AI ●○○○ is how Level rates this software engineer role: aI is not part of the work.
- The posting mentions computer vision among its tools and skills.
- Level classes it as a lead role.
- Razer has 148 other open roles on Level.
AI in this role
Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.
Job Responsibilities :
Implements high-performance C++ systems supporting data acquisition, real-time event tracking, and gameplay video generation. Develops tooling for video dataset expansion, clip triggering logic, and integration with Razer Cortex APIs. Contributes to CV/audio feature extraction modules and dataset processing automation. Works on video decluttering and Automontage (short-form video mashup) features. Ensures code reliability, maintainability, and compatibility across supported games. Participates in performance optimization and scaling of the multimodal model pipeline. Supports SDK development with stable and efficient runtime components.Mission:
Develop high-performance C++ systems for real-time game data acquisition, event tracking, and video generation within Razer’s AI ecosystem.
- Design and implement data acquisition and clip-triggering logic for deterministic WYVRN events.
- Develop automation tools to support video dataset collection, processing, and labeling.
- Contribute to the development and optimization of video decluttering and Automontage pipelines.
- Collaborate on the integration of computer vision and audio processing capabilities.
- Optimize runtime components for Cortex and SDK deployment, with a focus on performance and reliability.
- Ensure compatibility, scalability, and consistent performance across an expanding range of game libraries.
Competencies
- Strong software development skills, with the ability to work efficiently at a low level.
- Experience building reliable, maintainable, and performance-optimized systems under load.
- Ability to integrate and work with APIs, SDKs, and game engines.
- Strong approach to code management, troubleshooting, and pipeline debugging.
Pre-Requisites :
Required Requirements
- Strong proficiency in C++ and Windows API development.
- Solid understanding of multithreading, synchronization, and resource management.
- Experience developing reliable and performance-optimized software for real-time or high-performance environments.
- Familiarity with API and SDK integration and event-driven programming.
Preferred Requirements
- Experience with real-time systems, video encoding, and data streaming.
- Understanding of computer vision pipelines and GPU acceleration.
- Experience with game data capture, input hooks, and game engine integration.
- Familiarity with ML pipeline integration and data preprocessing.
- Experience troubleshooting and optimizing performance across complex software pipelines.
Salary Ranges:
€70,153.00 - €120,893.00 (per annum)Disclaimer: Exact compensation may vary based on skills, experience, and location.
Razer is proud to be an Equal Opportunity Employer. We believe that diverse teams drive better ideas, better products, and a stronger culture. We are committed to providing an inclusive, respectful, and fair workplace for every employee across all the countries we operate in. We do not discriminate on the basis of race, ethnicity, colour, nationality, ancestry, religion, age, sex, sexual orientation, gender identity or expression, disability, marital status, or any other characteristic protected under local laws. Where needed, we provide reasonable accommodations - including for disability or religious practices - to ensure every team member can perform and contribute at their best.
Are you game?
How we rate this
Principal AI Software Engineer, Multimodal Systems (Gaming) at Razer rates 12 out of 100 for how much of the daily work is AI. That makes it Little AI (AI Level 1 of 4). The level is about AI in the job, not seniority.
Little AI. AI is not part of the work.
- ●●●● Builds AI80 to 100
- ●●●○ Works on AI60 to 79
- ●●○○ Uses AI40 to 59
- ●○○○ Little AI0 to 39
Levels come from how often the tools, models and workflows of the role are named in the posting itself. Read the description and count the AI tools, models and workflows it names.
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Pay
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- $167k
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